April 27, 2012

Go Right.

March 28, 2012

On Errant Signal Chris Franklin covers various aspects that result in games mostly being about killing things and why its difficult to make games about nicer activities. [more inside]

March 23, 2012

The Siege of Marklar Markarth is one of them newfangled machinima things all the kids are watching on their metubes and smartslabs and such, and includes such Skyrim-oriented excitements as hacking, slashing, and arrows to the knee.

March 12, 2012

Creating the Illusion of Emotion is an article about producing empathetic game characters. Its most interesting section -- and the bit most worth checking out -- refers to The Heider-Simmel Demonstration, a brief animated film used by psychology researchers in the 1940s.

March 9, 2012

"Give me a break. If I were that robot I would have infected my sister robots with political consciousness faster than you could say '“hive vagina'."

The film is intended as an illustration of a portion of the lecture "Design Reboot", delivered by {REDACTED} videogame creator & outspoken critic Jonathan Blow. In the lecture, Blow identifies what he thinks is the unique expressive power of videogames, and he then describes the ethical dilemmas that occur when this power is misused by a {REDACTED} videogame industry.

March 8, 2012

"Ralph Baer is sometimes known as the father of video games. One of his early inventions, sold as the Magnavox Odyssey, was the first home video game system.

This year marks the 40th anniversary of the Odyssey, and this week is Ralph Baer’s 90th birthday. So it seemed like a good time to share this video from my interview and shoot with Ralph in which we discuss, among other things, why he’s still inventing at 90 years old." [via]

March 6, 2012

Bret Victor -- who has worked on experimental UI concepts at Apple and created the interactive data graphics for Al Gore’s book, Our Choice -- recently gave a keynote at the Canadian University Software Engineering Conference, talking about living your life based on principles, but also demoed a real-time game editor that makes existing coding tools look pretty primitive. Inspired by Victor’s presentation, developer Chris Granger put together a similar live game editor in Clojurescript. Granger’s take on the idea that all changes you make to the code are reflected immediately in the running game. You change a line of code and the game immediately changes right with it. Granger's demo code is on github, and there's a .jar you can grab if you just want to play with the demo.

February 9, 2012

The Great Battle of Skyrim is, well, it's pretty epic.

December 9, 2011

L4D Fan Movie Trailer Is L4Driffic! [via]

October 31, 2011

Timelapse videos of massive construction projects in Minecraft: Dwarven City and Waterfall City.

September 5, 2011

Real Life Amnesia: The Dark Descent (SLYT)

July 29, 2011

Which of these pics are from GTA IV with the iCEnhancer mod, and which are actual shots from New York City? I'm not going to tell you, but I am going to have to build a new PC pretty damn soon, I think.

July 26, 2011

This guy puts faces to horrible video game voice acting. Part 1, Part 2, Part 3.

July 21, 2011

Trailer for the upcoming Deus Ex: Human Revolution

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