March 17, 2012

In Way, two strangers learn to speak. You are one of them. [via]

March 3, 2012

Rumors point toward Valve/Steam releasing an open-source-ish set-top box to bring PC gaming to your television? (previously)

February 17, 2012

Unmanned is a thing that is like a game but isn't really, sort of. You probably should give it a try online, or as a Mac or PC download.

November 10, 2011

Nitronic looks like an awful lot of fun. Best part? It's free on PC and out today.

October 10, 2011

Beret (freeware, Win/Mac/Linux) is the best game I've played this year. It has gotten a shockingly small amount of press despite sporting some of the most consistently well-crafted level design I've seen. It may on the surface look like an early-90s 2-D platformer, but it is in fact a brilliant puzzle game in disguise. Its central mechanic is limited-range telekinesis, and while it steadily introduces new, novel elements throughout the game, your little avatar gains no new abilities. It also makes use of a save-/restore-state feature to distill what might otherwise feel like action sequences into their pure puzzley essence. And while the developer has implemented an unlockable level-editor, at the moment no user-crafted levels have been posted to the game's burgeoning forum. Please fix that. [more inside]

September 19, 2011

Tom Bissell takes a look at Dead Island and asks: "Can games be too gamified?"

August 30, 2011

The making of: Left 4 Dead Valve’s co-op take on undead horror redefined online play and scared us witless. Not bad for an apocalypse with just 30 zombies.

August 17, 2011

Splash Damage lead designer Neil Alphonso reflects on Brink. Eurogamer took notes at GDC Europe 2011 as Splash Damage's Neil Alphonso talked Brink. Splash Damage has been very open post launch, talking about what worked, what didn't and what the company learned from the game's development.

June 20, 2011

"Valve engineers and artists regularly contribute to industry and academic conferences, covering topics from the high level goals of our cabal development process to the inner workings of cutting-edge rendering algorithms.": Valve publications (all pdf, but that link is html) contains articles and slides from presentation pertaining to Valve games from the original Half-Life up to Left 4 Dead 2. [more inside]

Grounded in the conventions of early 20th century commercial illustration, the look of Team Fortress 2 is the result of tight collaboration between artists and engineers. Illustrative Rendering in Team Fortress 2: the paper (pdf), the slides (pdf), the video.

June 13, 2011

PC Hardware (for gaming): Two articles (first, second) from Anandtech, published on the occasion of the release of AMD's 4000 and 5000 series cards, retrace the history of the Nvidia/ATI rivalry, from the Radeon 8500/GeForce 4 days to late 2009.

June 8, 2011

E3 interview with John Carmack (you know, John Carmack) wherein he talks about the upcoming game Rage, game artists, the importance of a good frame rate for responsiveness, and the state of game development.

May 4, 2011

PCGamer: 20 Free PC Games You Must Play

You don't really have to, but I guess if you don't want to disappoint PCGamer, you'd better.

April 27, 2011

"These are real scenes of war, circumstances under which our grandfathers actually fought and there is nothing like this in any museum in the world." Charlie Hall of Gamers With Jobs talks about upcoming turn-based/ real-time strategy hybrid Combat Mission: Battle for Normandy.

April 19, 2011

You might have missed it, but Portal 2 has launched.

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