May 23, 2015
I have killed three dogs in Minecraft. The way to get a dog is to find a wolf, and then feed bones to the wolf until red Valentine’s hearts blossom forth from the wolf, and then it is your dog. It will do its best to follow you wherever you go, and (like a real dog) it will invariably get in your way when you are trying to build something. ... I felt bad each time, while of course fully realizing that only virtual entities were being killed. Surely some of the sorrow I felt was imported from the real world, where I am fond of dogs and do what I can to avoid drowning or burning them. I could not be said to have developed a meaningful relationship with my virtual dogs, but I was pleased to see them each time they caught up with me, and I was a little sad to realize they wouldn’t be getting in my way anymore. I think I was right to feel at least a little bit bad about killing them.
March 4, 2015
Inside The Post-'Minecraft' Billionaire Life Of Gamer God Markus Persson. "These conversations with FORBES represent Persson’s only interview about the Minecraft deal and his life after. It turns out that the most certain thing this windfall bought him was some heavy soul-searching. The only thing he has learned for sure: He was right to walk away from Minecraft."
September 17, 2014
Game Developers respond to Microsoft buying Minecraft Just a long listing of tweets, but that's the way of things these days.
July 2, 2014
It's thirty thousand kilometers to the edge of the Minecraft world (and 286Gb in save file size), and this guy is riding a minecart to it and broadcasting the journey on Twitch. It's going to take 17 days. I assume he's going to sleep occasionally.
June 2, 2014
James Parker at the Atlantic says 'I am a 46-year-old man, congenitally resistant to gaming, viral videos, BoingBoing.net, Gawker.com, the future, the present, all of it. I don’t blog. I don’t tweet. I have no Facebook account. The global suck, the virtual slurp—I resist it.' He also tries to understand the appeal of 'The Game That Conquered the World', Minecraft
May 31, 2012
A while back I made a modest proposal about what I would love to see in the future for Minecraft. They went with ponies and unicorns and stuff instead, but it looks like someone else has built pretty much what I was hoping for. And it's free to play.
May 6, 2012
Notch of Minecraft fame says "EA releases an 'indie bundle'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards. Indies are saving gaming. EA is methodically destroying it. The games in the bundle are good, I'm not questioning them. I'm questioning EA" on Twitter.
May 2, 2012
It turns out to be really hard for me to walk by a seam of coal or iron and not mine it, though I have more of each than I’m going to need for some time to come ... This impulse to thrift comes from both early in-game shortage and real-life training. And playing in a world of abundance (which Minecraft is) makes the problem worse in many ways: there are so many opportunities to acquire. There is so much to hoard.
April 18, 2012
The Chronicles of Tanelorn -- Crafting a Community in Minecraft "There is a lot going on in an RP server like Tanelorn, more than I ever imagined. Over six months I saw—and learned—a lot about the future of Minecraft. This is a game that was meant to evolve, and that evolution is speeding up every day." [more inside]
April 3, 2012
"Hi, I'm Notch, and this is my new game. It's going to be a space game, and it's quite ambitious!" The game will be an MMO -- possibly with monthly fees -- and include "a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish." [more inside]
March 13, 2012
CraftStudio appears to take the collaborative real-time 3-D world-building aspect of Minecraft, but adds to it the ability to script your own behaviors (also in real time, also collaboratively), so that instead of just building a world, you're building whatever sort of game you can imagine. (Currently in playable Alpha; also currently
February 28, 2012
Mojang announces hiring of Bukkit developers For over a year, the Bukkit team have been working around Minecraft's almost deliberately mod-hostile code to provide players and server admins with a much more friendly and flexible system. Mojang admitted the situation needed fixing, and two months after the Bukkit team's first visit to Mojang, they have announced that the entire team will be paid to work on a new server and mod API. Developer Dinnerbone has posted a FAQ.
February 17, 2012
Humble Bundle Mojam: While the Groupees folks still struggle to get their server situation in order (previously), MineCraft's Notch enters the bundling ring with a new sort of offering: for the next 60 hours or so, he and his Mojang compatriots will be livestreaming the creation of a brand new game and offering it to you for whatever donation to charity you choose to make. A public poll served as the mechanism by which the genre was picked, and the public picked "real-time strategy shoot 'em up with a steampunk ancient Egypt theme." [more inside]
Minecraft developer Notch makes a 'serious' offer to fund Psychonauts 2. Tim Schafer (creator of the much-beloved Psychonauts) has pitched the idea of a sequel to publishers "several times" without any interest. "I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all."
Enter Minecraft gazillionaire Markus "Notch" Persson, and the hearts of PC gamers everywhere suddenly swell to 5 times their normal size.
July 16, 2011
Chain World -- Religion or Holy War? Jason Rohrer's "Chain World" was the overwhelming audience favorite at the 2011 Game Design Challenge. This year's challenge was Bigger Than Jesus: games as religion. Rohrer's winning creation is a mod of Minecraft that exists on a single USB drive and is to be played by one person at a time who then passes it on to the next player without speaking of the game. The idea is to explore how human actions in a game world accrete into something very like a mythology. At the game's debut, Rohrer handed over the USB, more or less at random, to Jia Ji. He would be Chain World Player Two. And that's where the trouble began.
May 14, 2011
April 23, 2011
You knew this was going to happen. "Want You Gone" from Portal 2, performed with Minecraft note blocks.
April 21, 2011
Minecrafter Salaja spent the last month creating a virtual redstone CPU inside Minecraft. According to Salaja, the virtual machine within a virtual machine can actually hold up to 16 lines of code in its memory, execute the code, and then print out the result in hexadecimal onto 7 segment displays. Videos: Overview / RANDOM function / ADD function / DIVISION function. The singularity approaches.