Tagged: minecraft

May 23, 2015

A philosopher plays Minecraft

On killing virtual dogs

I have killed three dogs in Minecraft. The way to get a dog is to find a wolf, and then feed bones to the wolf until red Valentine’s hearts blossom forth from the wolf, and then it is your dog. It will do its best to follow you wherever you go, and (like a real dog) it will invariably get in your way when you are trying to build something. ... I felt bad each time, while of course fully realizing that only virtual entities were being killed. Surely some of the sorrow I felt was imported from the real world, where I am fond of dogs and do what I can to avoid drowning or burning them. I could not be said to have developed a meaningful relationship with my virtual dogs, but I was pleased to see them each time they caught up with me, and I was a little sad to realize they wouldn’t be getting in my way anymore. I think I was right to feel at least a little bit bad about killing them.

May 2, 2012

Peak Ore: Minecraft and the urge to acquire

It turns out to be really hard for me to walk by a seam of coal or iron and not mine it, though I have more of each than I’m going to need for some time to come ... This impulse to thrift comes from both early in-game shortage and real-life training. And playing in a world of abundance (which Minecraft is) makes the problem worse in many ways: there are so many opportunities to acquire. There is so much to hoard.

March 13, 2012

Minecraft + coding environment = CraftStudio

CraftStudio appears to take the collaborative real-time 3-D world-building aspect of Minecraft, but adds to it the ability to script your own behaviors (also in real time, also collaboratively), so that instead of just building a world, you're building whatever sort of game you can imagine. (Currently in playable Alpha; also currently kickstarting indiegogoing.)

February 28, 2012

Bukkit team hired to work on Minecraft

Mojang announces hiring of Bukkit developers For over a year, the Bukkit team have been working around Minecraft's almost deliberately mod-hostile code to provide players and server admins with a much more friendly and flexible system. Mojang admitted the situation needed fixing, and two months after the Bukkit team's first visit to Mojang, they have announced that the entire team will be paid to work on a new server and mod API. Developer Dinnerbone has posted a FAQ.

February 17, 2012

Mojang 60-hour gamejam/livestream/bundle

Humble Bundle Mojam: While the Groupees folks still struggle to get their server situation in order (previously), MineCraft's Notch enters the bundling ring with a new sort of offering: for the next 60 hours or so, he and his Mojang compatriots will be livestreaming the creation of a brand new game and offering it to you for whatever donation to charity you choose to make. A public poll served as the mechanism by which the genre was picked, and the public picked "real-time strategy shoot 'em up with a steampunk ancient Egypt theme." [more inside]

Notch to fund Psychonauts 2? Two great tastes that go great together!

Minecraft developer Notch makes a 'serious' offer to fund Psychonauts 2. Tim Schafer (creator of the much-beloved Psychonauts) has pitched the idea of a sequel to publishers "several times" without any interest. "I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all."

Enter Minecraft gazillionaire Markus "Notch" Persson, and the hearts of PC gamers everywhere suddenly swell to 5 times their normal size.

July 16, 2011

Chain World — Religion or Holy War?

Chain World -- Religion or Holy War? Jason Rohrer's "Chain World" was the overwhelming audience favorite at the 2011 Game Design Challenge. This year's challenge was Bigger Than Jesus: games as religion. Rohrer's winning creation is a mod of Minecraft that exists on a single USB drive and is to be played by one person at a time who then passes it on to the next player without speaking of the game. The idea is to explore how human actions in a game world accrete into something very like a mythology. At the game's debut, Rohrer handed over the USB, more or less at random, to Jia Ji. He would be Chain World Player Two. And that's where the trouble began.

April 21, 2011

Minecraft CPU

Minecrafter Salaja spent the last month creating a virtual redstone CPU inside Minecraft. According to Salaja, the virtual machine within a virtual machine can actually hold up to 16 lines of code in its memory, execute the code, and then print out the result in hexadecimal onto 7 segment displays. Videos: Overview / RANDOM function / ADD function / DIVISION function. The singularity approaches.

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