May 6, 2012

Notch of Minecraft fame says "EA releases an 'indie bundle'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards. Indies are saving gaming. EA is methodically destroying it. The games in the bundle are good, I'm not questioning them. I'm questioning EA" on Twitter.

Minecraft in Minecraft: Mineception. [Download]

May 2, 2012

It turns out to be really hard for me to walk by a seam of coal or iron and not mine it, though I have more of each than I’m going to need for some time to come ... This impulse to thrift comes from both early in-game shortage and real-life training. And playing in a world of abundance (which Minecraft is) makes the problem worse in many ways: there are so many opportunities to acquire. There is so much to hoard.

April 18, 2012

The Chronicles of Tanelorn -- Crafting a Community in Minecraft "There is a lot going on in an RP server like Tanelorn, more than I ever imagined. Over six months I saw—and learned—a lot about the future of Minecraft. This is a game that was meant to evolve, and that evolution is speeding up every day." [more inside]

April 3, 2012

"Hi, I'm Notch, and this is my new game. It's going to be a space game, and it's quite ambitious!" The game will be an MMO -- possibly with monthly fees -- and include "a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish." [more inside]

March 14, 2012

This snazzy Flash toy version of the venerable cosmic zoom is only tangentially related to gaming, in that it taught me that the area of a Minecraft world is slightly larger than Uranus. [Insert joke here]

March 13, 2012

CraftStudio appears to take the collaborative real-time 3-D world-building aspect of Minecraft, but adds to it the ability to script your own behaviors (also in real time, also collaboratively), so that instead of just building a world, you're building whatever sort of game you can imagine. (Currently in playable Alpha; also currently kickstarting indiegogoing.)

February 28, 2012

Mojang announces hiring of Bukkit developers For over a year, the Bukkit team have been working around Minecraft's almost deliberately mod-hostile code to provide players and server admins with a much more friendly and flexible system. Mojang admitted the situation needed fixing, and two months after the Bukkit team's first visit to Mojang, they have announced that the entire team will be paid to work on a new server and mod API. Developer Dinnerbone has posted a FAQ.

February 17, 2012

Humble Bundle Mojam: While the Groupees folks still struggle to get their server situation in order (previously), MineCraft's Notch enters the bundling ring with a new sort of offering: for the next 60 hours or so, he and his Mojang compatriots will be livestreaming the creation of a brand new game and offering it to you for whatever donation to charity you choose to make. A public poll served as the mechanism by which the genre was picked, and the public picked "real-time strategy shoot 'em up with a steampunk ancient Egypt theme." [more inside]

February 7, 2012

Blocky Earth turns Google Maps terrain into Minecraft-like blocks [via] [more inside]

Minecraft developer Notch makes a 'serious' offer to fund Psychonauts 2. Tim Schafer (creator of the much-beloved Psychonauts) has pitched the idea of a sequel to publishers "several times" without any interest. "I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all."

Enter Minecraft gazillionaire Markus "Notch" Persson, and the hearts of PC gamers everywhere suddenly swell to 5 times their normal size.

November 30, 2011

Hacking Carbon Emissions into Minecraft

October 31, 2011

Timelapse videos of massive construction projects in Minecraft: Dwarven City and Waterfall City.

August 31, 2011

What if you built Minecraft inside Minecraft? It's Notches all the way down.[via]

July 16, 2011

Chain World -- Religion or Holy War? Jason Rohrer's "Chain World" was the overwhelming audience favorite at the 2011 Game Design Challenge. This year's challenge was Bigger Than Jesus: games as religion. Rohrer's winning creation is a mod of Minecraft that exists on a single USB drive and is to be played by one person at a time who then passes it on to the next player without speaking of the game. The idea is to explore how human actions in a game world accrete into something very like a mythology. At the game's debut, Rohrer handed over the USB, more or less at random, to Jia Ji. He would be Chain World Player Two. And that's where the trouble began.

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