Tagged: interview

July 15, 2014

Literary Tutorial

A Game as Literary Tutorial: Dungeons & Dragons Has Influenced a Generation of Writers Writer Junot Díaz in the New York Times says “We welfare kids could travel, have adventures, succeed, be powerful, triumph, fail and be in ways that would have been impossible in the larger real world. For nerds like us, D&D hit like an extra horizon,” he added. The game functioned as “a sort of storytelling apprenticeship.”

May 13, 2014

If it isn’t going to be a piece of cake, then don’t do it

"Sure, adding online multiplayer to your game is massively time-consuming, very costly, and not exactly the greatest fun you'll ever have -- but it can potentially bring in multitudes of extra players and sales, so it's always worth it, right?" Mike Rose interviews several indie game devs for Gamasutra on the ups and downs of doing online multiplayer

June 7, 2011

“F**k it, we’ll do it live”: E3 edition

The best thing about E3 for many of the people watching at home are the live shenanigans. Last year brought us uncomfortable moments such as "you will be sucked" and Ubisoft's Battle Tag. This year's batch of conferences have been mostly disappointing in that regard (though Ubisoft scores a direct hit with Mr. Caffeine). Leave it to Geoff Keighley and Reggie Fils-Aime, then, to bring the awkwardness. [more inside]

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