Tagged: indie

May 13, 2014

If it isn’t going to be a piece of cake, then don’t do it

"Sure, adding online multiplayer to your game is massively time-consuming, very costly, and not exactly the greatest fun you'll ever have -- but it can potentially bring in multitudes of extra players and sales, so it's always worth it, right?" Mike Rose interviews several indie game devs for Gamasutra on the ups and downs of doing online multiplayer

April 8, 2012

Increpare x 2 (again)

Prolific indie author Increpare has released two new Flash games today: Crab Planet is a bit like minesweeper, but the player is embodied within the game board and the mines might be moving. Coca T is a bit like pick-up sticks, but focused more on the vertices than the lines. Both leave their game-logic up to the player to suss out.

March 19, 2012

The Indie Ethics Problem

The Indie Ethics Problem Inflammatory pullquote: "We will still be talking about Minecraft in ten years, but we won’t be talking about games like Super Meat Boy in one year. Why? Because Minecraft was developed with the care and love that comes with slow and incremental design that emerged over years; it did not rely upon self-promotion. People love Minecraft because of the breadth and depth of its gameplay, not because of a superficial retroesque charm… such as the meaningless gameplay of Super Meat Boy."

March 7, 2012

Indie vs. Indie

Rock Paper Shotgun has a great (and lengthy) article up about various conflicts and controversies surrounding the Independent Games Festival. As we've seen play out in other media (music, film, etc.), the divide seems to boil down to indie games as alternative business model vs. indie games as non-commercial grassroots activity. Phil Fish, creator of the highly-anticipated Fez, comes off as particularly acerbic.

February 21, 2012

Increpare x 2

Increpare has released two new simple browser games in rapid succession, each with rules left up to the player to discover: Promises is a brilliant little single-screen game that demands a mere 5 or so minutes of your time. Answer that demand. Negative Space looks like Tetris and controls like Tetris, but does not respond like Tetris. [more inside]

February 14, 2012

Indie Bundle Bundle

With five hours left to go on the (excellent as usual) Humble Android Bundle, a day left for the (alright if you happen to like the selection) Indie Royale Valentine's Bundle, and likely weeks more of the (bizarrely uneven) Indie Gala 2, the most exciting bundle in town is probably the one that just launched: Groupee's Be Mine Bundle. If you have a PC, a $1 min. bid will get you The Ball (intriguing First Person Puzzler), BEEP (cute WALL-E-resemblant robot platformer), Sideways New York (2-d graffiti platformer mapped onto a 3-d world), Xotic (first-person alien shooter), and Wasteland Angel (arcade driving shooter). [more inside]

April 30, 2011

Spacechimp Commands You To Download and Play

Spacechimp would like you to enjoy the following three games: Ranger is a top-down 2D shooter that took developer Robbert Prins three years to write and was recently made available as a freeware download on his web site. You play as a space pilot hired to travel to several alien planets and rescue the hostages who are being held for ransom negotiations, all the while dispatching any kidnappers and mercenaries who dare stand in your way. [Windows, 15.5MB] [more inside]

April 27, 2011

In Profundis

In Profundis (page is on Kickstarter) is a randomly generated cave exploration game currently being developed by Gamefilter's own JHarris. It's a side-scroller that pulls from a variety of influences, most notably roguelikes for the random terrain and exploration aspects and Dwarf Fortress for simulation of underground rivers and caves. [more inside]

March 9, 2011

Serious Sam Engages Indie Mode

Croteam, developer of the Serious Sam series, has asked 3 indie studios to make spinoff games taking place in the Serious Sam universe These developers are Dutch duo Vlambeer of Super Crate Box fame; Be-Rad Entertainment, makers of Lame Castle; and Mommy's Best Games, who brought us the XBLA game Weapon of Choice. The games will be released, presumably for free, as the release date for Serious Same 3: BFE grows closer.

February 23, 2011

Inside a Star-Filled Sky

You can go inside enemies! I understand this.
I go inside the next enemy I find. Silly blobby enemies. Wait, can I—
I go inside the next enemy I find – again. I’m inside an enemy inside an enemy. I understand this! This is great.
I head inside another enemy. I keep going. I am inside an enemy inside an enemy inside an enemy inside an enemy inside a power-up.
Inside a power-up? Damn.
I don’t understand this.

Indie darling Jason Rohrer (of Passage fame) releases Inside a Star-Filled Sky [more inside]

January 18, 2011


Aurora "is an ambient indie RTS game that simplifies the genre to its strategic core." And it's free for a day.

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