April 8, 2012

Prolific indie author Increpare has released two new Flash games today: Crab Planet is a bit like minesweeper, but the player is embodied within the game board and the mines might be moving. Coca T is a bit like pick-up sticks, but focused more on the vertices than the lines. Both leave their game-logic up to the player to suss out.

March 20, 2012

Terry Cavanagh, creator of VVVVVV, At a Distance and others, is curating FreeIndieGam.es, which, as you might suspect, is a veritable cornucopia of games that are both indie and free.

March 19, 2012

The Indie Ethics Problem Inflammatory pullquote: "We will still be talking about Minecraft in ten years, but we won’t be talking about games like Super Meat Boy in one year. Why? Because Minecraft was developed with the care and love that comes with slow and incremental design that emerged over years; it did not rely upon self-promotion. People love Minecraft because of the breadth and depth of its gameplay, not because of a superficial retroesque charm… such as the meaningless gameplay of Super Meat Boy."

March 7, 2012

Rock Paper Shotgun has a great (and lengthy) article up about various conflicts and controversies surrounding the Independent Games Festival. As we've seen play out in other media (music, film, etc.), the divide seems to boil down to indie games as alternative business model vs. indie games as non-commercial grassroots activity. Phil Fish, creator of the highly-anticipated Fez, comes off as particularly acerbic.

February 21, 2012

Increpare has released two new simple browser games in rapid succession, each with rules left up to the player to discover: Promises is a brilliant little single-screen game that demands a mere 5 or so minutes of your time. Answer that demand. Negative Space looks like Tetris and controls like Tetris, but does not respond like Tetris. [more inside]

February 20, 2012

Two games that make players into coders: else { Heart.break() } puts you in a world where the (upcoming) game’s code itself can be accessed and altered by the player and Code Hero gives you a code gun that shoots Javascript [NOT CODE] [WAIT OK YES CODE].

February 14, 2012

With five hours left to go on the (excellent as usual) Humble Android Bundle, a day left for the (alright if you happen to like the selection) Indie Royale Valentine's Bundle, and likely weeks more of the (bizarrely uneven) Indie Gala 2, the most exciting bundle in town is probably the one that just launched: Groupee's Be Mine Bundle. If you have a PC, a $1 min. bid will get you The Ball (intriguing First Person Puzzler), BEEP (cute WALL-E-resemblant robot platformer), Sideways New York (2-d graffiti platformer mapped onto a 3-d world), Xotic (first-person alien shooter), and Wasteland Angel (arcade driving shooter). [more inside]

October 11, 2011

Indie game developers show us where the magic happens.

August 22, 2011

Why Being Poor and Having No Budget is Good For Making Games

June 24, 2011

Proun is a thing of beauty. Six years in the making, it's just been released for PC, on a pay-what-you want model (including free), and includes online leaderboards and all sorts of good stuff, regardless of whether you pay for it or not. But you should pay for it: it's pretty great.

May 22, 2011

Welcome to the Indie FPS Interesting, but citing Myst as an FPS paradigm leaves me a little bewildered, unless the 'S' stands for 'snoozer'.

May 18, 2011

Submissions for IndieCade -- the International Festival of Independent Games from October 6-9, 2011 in Culver City California -- are now open. IndieCade welcomes games of all genres, types, formats, and encourages works-in-progress. Some video from the 2010 event.

April 30, 2011

Spacechimp would like you to enjoy the following three games: Ranger is a top-down 2D shooter that took developer Robbert Prins three years to write and was recently made available as a freeware download on his web site. You play as a space pilot hired to travel to several alien planets and rescue the hostages who are being held for ransom negotiations, all the while dispatching any kidnappers and mercenaries who dare stand in your way. [Windows, 15.5MB] [more inside]

April 27, 2011

In Profundis (page is on Kickstarter) is a randomly generated cave exploration game currently being developed by Gamefilter's own JHarris. It's a side-scroller that pulls from a variety of influences, most notably roguelikes for the random terrain and exploration aspects and Dwarf Fortress for simulation of underground rivers and caves. [more inside]

April 5, 2011

Osada is a game. Or an interactive music video. Or some such thing.

From the makers of Samorost and Machinarium.

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