Tagged: GDC

March 10, 2012

Lesson in Failure

"The Gamification of Death": Michael Abbot (Brainy Gamer) provides a write-up of Margaret Robertson's Game Developers Conference talk. Previously a strident evangelist for the unlimited potential of games, her tone this year was more tempered: She and her company had been tasked with making a game to accompany a documentary about a woman whose death in her apartment went unnoticed for three years (with the TV on the whole time). This proved to be rather difficult. [more inside]

March 3, 2011

GDC: Failure Workshop

The "Failure Workshop" at GDC yesterday featured developers presenting about games that had failed and what they learned from the experience.

Brad Wardell, CEO of Stardock, made a somewhat unexpected appearance on the panel in which he revealed that early purchasers of Elemental: War of Magic would receive a free copy of the expansion pack. [more inside]

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