Tagged: flash

April 8, 2012

Increpare x 2 (again)

Prolific indie author Increpare has released two new Flash games today: Crab Planet is a bit like minesweeper, but the player is embodied within the game board and the mines might be moving. Coca T is a bit like pick-up sticks, but focused more on the vertices than the lines. Both leave their game-logic up to the player to suss out.

March 9, 2012

Dys4ia

Dys4ia is a new flash game by Anna Anthropy/Auntie Pixelante about her experience as a trans woman over the last six months. It is brief, touching, high-polish, and low-res. And it possibly represents a new form of diaristic game design. [more inside]

February 21, 2012

Increpare x 2

Increpare has released two new simple browser games in rapid succession, each with rules left up to the player to discover: Promises is a brilliant little single-screen game that demands a mere 5 or so minutes of your time. Answer that demand. Negative Space looks like Tetris and controls like Tetris, but does not respond like Tetris. [more inside]

February 15, 2012

Minesweeper + Tetris = TETRiSweeper

Minesweeper + Tetris = TETRiSweeper. I had assumed this would be novel, but not particularly engaging. Or engaging, but not particularly engrossing. It looks like I was wrong.

Click to reveal a square. Shift-click to flag a square as unsafe. WASD to control the falling Tetris pieces as they add themselves to the Minesweeper board. The only way to clear a row is to reveal/flag all of that row's squares, assuming you didn't mess up your Tetris stacking and leave the row unfinished to begin with. The game ends when you accidentally uncover a mine or allow the Tetris pieces to reach the top. [more inside]

December 5, 2011

Snake on a Plane

Snake on a Plane (adobe flash, free) shares some elements with classic Snake. But by adding gravity, we end up with a surprisingly brilliant puzzle game. You can stretch upward (or wriggle around in any formation) as long as part of your snakebody is still on solid ground. Eating a pellet will extend your body one square further, thus allowing you to access portions of the screen that were previously inaccessible. A few environmental elements are introduced throughout the meager 10 levels currently on display. Perhaps you could convince the developer to make more.

May 25, 2011

Freedom Bridge and Other Necessary Games

Freedom Bridge is a Flash game, sort of, about the 'Freedom Bridge' across the Imjin River between North and South Korea. Whatever it is, it's memorable. It's one of Jordan Magnuson's Necessary Games, some of which are arguable neither necessary nor games, but almost all of which are interesting in some way. Magnuson is creating computer games based on his ongoing world travel.

January 23, 2011

QWOP is the best game ever made, period, shut up.

Before there was QWOP, humanity was sad because of the void where it should have been. After QWOP, humanity is sad because we know we've peaked and it's all just a slow fall back toward the water, the shark increasingly far behind us. "Eyyyyy", we whisper sadly, to Ritchie and to Howard and to Marion and to the wind, "everyone is a winner." [more inside]

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