Tagged: browser

May 20, 2014

Remember VRML?

Last month, Unity announced JavaScript and WebGL support in their new game engine, and showed off high-quality 3D game demos running in the browser with no plugins. Today, Microsoft and Ubisoft showed off their own WebGL game demo: Assassin's Creed Pirates, a sailing game optimized for touch-screen browsers. Microsoft's developer site has a promo video and loads of technical details. [more inside]

April 11, 2012

36 Pongs

Pongs (browser game, Flash) is Pippin Barr's exploration of a tiny corner of the game design universe: 36 Pong variants, many of them novel.

February 15, 2012

Minesweeper + Tetris = TETRiSweeper

Minesweeper + Tetris = TETRiSweeper. I had assumed this would be novel, but not particularly engaging. Or engaging, but not particularly engrossing. It looks like I was wrong.

Click to reveal a square. Shift-click to flag a square as unsafe. WASD to control the falling Tetris pieces as they add themselves to the Minesweeper board. The only way to clear a row is to reveal/flag all of that row's squares, assuming you didn't mess up your Tetris stacking and leave the row unfinished to begin with. The game ends when you accidentally uncover a mine or allow the Tetris pieces to reach the top. [more inside]

December 22, 2011

Soliloquy: Brief First Person Puzzler

After playing through the brief first person puzzler Soliloquy (browser plugin: Unity) my vision still seems a bit out of focus. The goal is to get from start to exit, but towards the end of the third level you gain the ability to split your consciousness into two, each perspective displaying on half the 'pixels' of the screen, the two interleaved in a checkerboard pattern. A few of the puzzles rely on maneuvering your two selves back into unity. At times there are obstacles only one half of you can see.

December 5, 2011

Snake on a Plane

Snake on a Plane (adobe flash, free) shares some elements with classic Snake. But by adding gravity, we end up with a surprisingly brilliant puzzle game. You can stretch upward (or wriggle around in any formation) as long as part of your snakebody is still on solid ground. Eating a pellet will extend your body one square further, thus allowing you to access portions of the screen that were previously inaccessible. A few environmental elements are introduced throughout the meager 10 levels currently on display. Perhaps you could convince the developer to make more.

October 31, 2011

Against the Wall

Against the Wall (in-browser through Unity, download also available) is a 3-D, first-person perspective game current in Alpha in which you are tasked with traversing a sheer wall-face. Clicking the mouse will cause the blocks that make up the wall to protrude or retract, allowing you to puzzle your way through a path that will lead you (presumably) higher and higher. Some small touches make this utterly compelling: the blocks have momentum and can push you off your footing; if you're standing on a block as you command it to protrude, you'll be carried along with it, away from the wall. There also appears to be at least one civilization built up along the wall. In this Alpha build, there are at least three events/surprises for you to discover. The final release (date unspecifies) promises much more. [more inside]

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