February 8, 2012

MIRRORMOON (windows, mac) is a brief first-person puzzle-exploration game that might last 5 to 15 minutes, depending on how quickly you figure things out. You are given very little context for how to proceed. You are on a mostly barren red planet. Another planet is visible in the sky. Perhaps it's blocking your view of the sun, perhaps not. Text on screen tells you to use WASD to move. Later the mouse will start working as well, but not in the way you're used to.

June 20, 2011

Grounded in the conventions of early 20th century commercial illustration, the look of Team Fortress 2 is the result of tight collaboration between artists and engineers. Illustrative Rendering in Team Fortress 2: the paper (pdf), the slides (pdf), the video.

June 10, 2011

An oldie but a goodie: From the Past to the Future: Tim Sweeney Talks. More from Epic's founder: the Sweeney interview archive, The Twilight of the GPU, The next mainstream programming language (warning: pdf) and The End of the GPU Roadmap. (Mostly via LtU)

May 19, 2011

Gorgeous 3D heatmap visualizations of 11 million player deaths in the massive Just Cause 2 world, as collected by the developers and visualized by Jim Blackhurst, Square Enix employee. [via]

January 27, 2011

If Super Meat Boy actually played like this I might actually not suck at it so bad. This fan-made tribute makes me kind of want to try it again, either way.

January 22, 2011

Nintendo is releasing an update of its hit DS handheld console on March 27. What's noteworthy and has pundits screeching that it's gonna be the must-have gadget of 2011? Well, it can put 3D images in your brain without the use of 3D glasses.