@stavrosthewonderchickenactive 7 months, 2 weeks ago
GFi Posts by stavrosthewonderchicken
"Nobody wants to be the videogame guy. Or, more to the point, nobody wants to talk to the videogame guy. And, worse than that, I’m the videogame guy who thinks they’ve an interesting enough topic for a doctoral thesis. In dinner party stakes, I’m only a few steps up from the editor of Andrew Lloyd Webber and Philosophy or someone who writes Star Wars fan fiction."
Songs To Test By "Whether you're a mega-science corporation with decades of test experience, or a young start-up liberating your first test subject from non-testing with a chloroform-soaked rag, Aperture guarantees results. Wake up your test subject, open the chamber door, and press play--let Aperture's patent-pending rhythmic compliance enhancers do the rest." Volume 1 of the Portal 2 soundtrack, free for download.
Freedom Bridge is a Flash game, sort of, about the 'Freedom Bridge' across the Imjin River between North and South Korea. Whatever it is, it's memorable. It's one of Jordan Magnuson's Necessary Games, some of which are arguable neither necessary nor games, but almost all of which are interesting in some way. Magnuson is creating computer games based on his ongoing world travel.
The greatest risk to the blockbuster video game is money . On 'saving the blockbuster game', and whether it's something that ought to be saved.
A lengthy and fascinating interview at Develop Online with Gabe Newell , head guy at Valve, on the way they make games, hire people, and do business and what the future looks like. Fifth in a series: Valve on art, on Steam, on Portal 2, and on Source and studio culture. See also: the Valve manifesto. It's Valveriffic!
"To support games designed for longevity – that can be learned, played and shared for hundreds of years – we offer this challenge to any game designers, artists and imaginative people who also share this desire." Thousand dollar prize winner is to be chosen January 1st, 2012, and entrance is open until July 31 2011. Some recent entries here. Inspired by the Long Now Foundation and the X Prize.
"I would like to try to impart my love for one of the oldest, and most impenetrable, and aesthetically unattractive, and sociopathic and schizophrenic genres of computer game to a reader who will doubtlessly hate it for all of those exact reasons. I’m talking about rogue-likes..."