Mr. Pokeylope
@pokeylope ?active 2 hours, 38 minutes ago-
pokeylope wrote a new Gamefilter post: Words and Physics 2 weeks ago · Permalink
Words and Physics is a short, clever little Flash game where you have to remove the words “REMOVEME” from the screen by physically manipulating them with other words.
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pokeylope thanked stavrosthewonderchicken‘s blog post, Dangle 2 months ago · Permalink
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Gratitude, Dude 2 months, 1 week ago · Permalink -
pokeylope thanked stavrosthewonderchicken‘s blog post, “Tourney” is a game that barely exists. 2 months, 1 week ago · Permalink
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pokeylope commented on the post Double Fine Adventure 3 months, 1 week ago · Permalink
And they just broke a million dollars, which is a new record for a Kickstarter project.
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Contributing Member of Society 3 months, 1 week ago · Permalink -
pokeylope wrote a new Gamefilter post: Double Fine Adventure 3 months, 1 week ago · Permalink
Hot on the heels of newfound hope for Psychonauts 2, Double Fine announces a new project led by Tim Schafer, a point-and-click adventure game being funded via Kickstarter. A list of “premium” pledge rewards has also been posted, including, at the $150,000 level, one of the last four remaining Triangle Boxed Day of the Tentacles in original shrink-wrap, from Tim’s personal collection.
The entire process will also be filmed for a documentary by 2 Player Productions, the company responsible for the currently-in-development Minecraft documentary. -
pokeylope thanked stavrosthewonderchicken‘s blog post, Otomata is musical 1 year ago · Permalink
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See me, Hear Me, Smell Me 1 year, 1 month ago · Permalink -
pokeylope commented on the blog post Kinect on the PS3 1 year, 1 month ago · Permalink
Saw this on a mailing list at work today—turns out this guy works at the same company I do. (Of course, it’s a massive company, and he’s on the other side of the world, but still.)
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Begin The Opine 1 year, 1 month ago · Permalink -
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A Little Help From My Friends 1 year, 2 months ago · Permalink -
pokeylope wrote a new blog post: Tfarcraw Fo Dlrow 1 year, 2 months ago · Permalink
A common problem in game design is that of the difficulty curve. Ideally, the game gets harder as it progresses so that it keeps providing a challenge to the player. However, this is often not the case; as you progress through the game, you unlock more powers/abilities/weapons/etc., making the endgame comparatively trivial. Yahtzee, after considering this problem, came up with an interesting solution.
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We Are A Friendly People 1 year, 3 months ago · Permalink -
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Strange Loop 1 year, 3 months ago · Permalink -
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