Latest Gamefilter Posts
May 8, 2014
Nekogames is just a great big bucket full of (mostly Flash, unfortunately) games, many of which are truly splendid, all of which were possibly created by Yoshio Ishii, but that is not entirely clear. What is clear is that if you are like me and were previously unaware of Nekogames, you should hie yourself hence immediately.
May 7, 2014
Accessibility Jam is an upcoming game jam that wants to give “developers knowledge and experience of how to make mainstream video games accessible to gamers with disabilities, to provide good examples of what’s possible, and move accessibility towards being widely accepted good practice in the game design process.”
Originally funded with Kickstarter with a goal of a paltry (by today's standards) $6,500, Kentucky Route Zero is a magic realist adventure game in five acts about a secret highway in Kentucky and the mysterious folks who travel it by Jake Elliott, Tamas Kemenczy, and Ben Babbitt of Cardboard Computer. The third act has just been released. There have also been 2 free releases which both feature content related to but not found in the game proper: the art gallery visit Limits & Demonstrations and the Godot reminiscent The Entertainment. [more inside]
Montreal-based photographer Benoit Paillé blends the real and the virtual in his mise en abyme photo compositions of locations in Grand Theft Auto 5.
May 2, 2014
When they sent me home I played Skyrim. I don't know what to tell you about the days and nights that followed. The game I barely remember. I think I was an elf. Certainly I had a bow and could hide in the shadows silently. I remember learning shouts and smithing and I can recall the Falmer and Dwemer. When I got to Sovngarde, in the fog, a panic clawed at my chest. I thought of the unbaptised who don't get to heaven.
Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games? Hear things like “cache coherency” and “object pools”, but don’t know how to use them to make your game faster?
May 1, 2014
Adam Saltsman is the developer of Canabalt. He has written an interesting essay comparing Shinji Mikami’s critically dismissed Vanquish with the Wachowski siblings’ Speed Racer. My only question is why the fuck he decided to publish it as a public dump on pastebin. I'm going to assume it's a clever joke that I don't get because I have achieved old-fartdom. [more inside]
April 30, 2014
Titanfall myths busted or confirmed DefendTheHouse has a weekly series of Titanfall Mythbusters videos, in which they test out myths about the game. The results are interesting and frequently hilarious. Can you ride a search drone? Will a drop pod protect you from projectiles? How about being stepped on by a Titan? Watch the video and find out. Don't miss episode 1 and episode 2.
April 29, 2014
On video game criticism (A letter to Susan Sontag) "When it comes to cultural legitimacy, pornography and video games are close bedfellows."
Analyst: PC gaming now brings in more money than console gaming , which is the good news. The ironic bad news is that much of the PC gaming revenue growth is from 'free-to-play' titles. Which, you know, frequently aren't.
April 28, 2014
After the winding down of freeindiegam.es, where's an indie game enthusiast to go for their fix of curated indie games? I've got you covered:
- Porpentine continues her work in the Live Free Play Hard column for Rock Paper Shotgun
- Merrit Kopas runs Forest Ambassador, "an attempt to introduce videogames to wider audiences"
- and Tim W. (another freeindiegam.es contributor) and Chris Priestman have recently soft launched (note the wip for work-in-progress in the url) Warp Door
BioWare Releases Dragon Age: Inquisition Class Details, Screenshots DragonAge: Inquisition will be released for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on October 7, 2014.