Latest Gamefilter Posts

May 16, 2014

Games show the way to ending harrassment

Article by Laura Hudson Discussions of online harassment of women are usually depressing; this article is an exception: it talks about actions that work, and in games, of all places. Hudson focuses mainly on League of Legends, which has implemented reviews and bans that not only lower harassment but seem to re-educate the offenders. (Interesting detail: Riot studied the problem first, and found that, contrary to what's often reported, only 13% of harassment was due to trolls, i.e. persistently nasty people. The rest was occasional outbreaks from otherwise positive people.)

Def Shepard

The most common given names people chose for Commander Shepard in the Mass Effect series were pretty spectacularly boring. I named mine Leppard Shepard, which may explain why I never even finished the first game: I need to take my universe-saving a little more seriously (which is pretty much what my highschool teachers always told me back in the day, come to think of it). Were you one of the Jacks, Jameses or Jessicas?

So This Is A Thing Now

I had no idea that this was a thing that was happening, but apparently it is, and now I know. (The growth of mercenaries and for-profit private military contractors isn't news to me; game companies producing journalvertising about it is). Activision has apparently produced a 'documentary' short film called "Superpower for Hire" in association with Vice and the advertising agency 72andSunny in order to promote their latest warpornmanshoot Call of Duty opus. Robert Rath at Escapist has a fair bit to say not only on the fact that it exists, but how fast and loose it plays with the product-pumping information it presents as factual.

May 7, 2014

Accessibility Jam

Accessibility Jam is an upcoming game jam that wants to give “developers knowledge and experience of how to make mainstream video games accessible to gamers with disabilities, to provide good examples of what’s possible, and move accessibility towards being widely accepted good practice in the game design process.”

Kentucky Route Zero

Originally funded with Kickstarter with a goal of a paltry (by today's standards) $6,500, Kentucky Route Zero is a magic realist adventure game in five acts about a secret highway in Kentucky and the mysterious folks who travel it by Jake Elliott, Tamas Kemenczy, and Ben Babbitt of Cardboard Computer. The third act has just been released. There have also been 2 free releases which both feature content related to but not found in the game proper: the art gallery visit Limits & Demonstrations and the Godot reminiscent The Entertainment. [more inside]

May 2, 2014

Escaping into Skyrim

When they sent me home I played Skyrim. I don't know what to tell you about the days and nights that followed. The game I barely remember. I think I was an elf. Certainly I had a bow and could hide in the shadows silently. I remember learning shouts and smithing and I can recall the Falmer and Dwemer. When I got to Sovngarde, in the fog, a panic clawed at my chest. I thought of the unbaptised who don't get to heaven.

Hey Game Developer

Game Programming Patterns

Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games? Hear things like “cache coherency” and “object pools”, but don’t know how to use them to make your game faster?

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