Latest Gamefilter Posts

May 2, 2014

Escaping into Skyrim

When they sent me home I played Skyrim. I don't know what to tell you about the days and nights that followed. The game I barely remember. I think I was an elf. Certainly I had a bow and could hide in the shadows silently. I remember learning shouts and smithing and I can recall the Falmer and Dwemer. When I got to Sovngarde, in the fog, a panic clawed at my chest. I thought of the unbaptised who don't get to heaven.

Hey Game Developer

Game Programming Patterns

Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games? Hear things like “cache coherency” and “object pools”, but don’t know how to use them to make your game faster?

April 28, 2014

freeindiegam.es is dead, now what?

After the winding down of freeindiegam.es, where's an indie game enthusiast to go for their fix of curated indie games? I've got you covered:

also, fear not, freeindiegams is still around.

October 2, 2012

Steam Gives You Achievements For Creating Bugs In GameMaker

"Steam is now selling non-game software, which means that, yes, non-game software can now get achievements.

This has the potential to be hilarious, and GameMaker: Studio is taking advantage of that. The game-making software offers 24 achievements, allowing you to earn virtual medals for racking up compiler errors and getting your game to run on Windows."


[more inside]

September 19, 2012

A People’s History of the FPS (part one)

A People's History of the FPS (part one): Robert Yang (whose blog is almost always worth a look) begins his series charting out an alternate history of the first-person computer game. His initial thesis: "...that this interest in experimenting with the first-person perspective is not a zeitgeist nor a recent trend. It’s more that we’ve been systematically denying the “first-person” genre label to such games."

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