Latest Gamefilter Posts
We make our way down the hall and he ceremoniously opens the door. It is a portal into the past. The first thing I see is a Donkey Kong cabinet, but then my eyes are drawn to a row of pristine gumball machines that look just like the ones at the Yellow Balloon where I got my first haircut on Ventura Boulevard in 1984.
Everyone who enters this room, Kooluris tells me, has the same reaction: They tell him about the part of their childhood it reminds them of.
June 2, 2014
James Parker at the Atlantic says 'I am a 46-year-old man, congenitally resistant to gaming, viral videos, BoingBoing.net, Gawker.com, the future, the present, all of it. I don’t blog. I don’t tweet. I have no Facebook account. The global suck, the virtual slurp—I resist it.' He also tries to understand the appeal of 'The Game That Conquered the World', Minecraft
May 31, 2014
The "Arkane aren't working on it," "No, Arkane totes are working on it," title Prey 2 which stirred interest with an attractive reveal trailer when it was still in the hands of Human Head Studios, has had some early concept documents from it's turn at Arkane leaked.
Gary Whitta, former editor-in-chief of PCGamer, interviews the two drivers behind the major -- and both crowdfunded -- space games coming out this year -- Star Citizen and Elite: Dangerous. A long talk with David Braben (Godfather #1, creator of the original Elite) and Chris Roberts (Godfather #2, creator of the Wing Commander series) in four parts on Youtube: 1, 2, 3, 4.
May 29, 2014
...In civilization you're not playing as Gandhi, George Washington, or Catherine the Great, you're playing as the state. An ageless construct interested only in its own growth, power, and self preservation that's as divorced from the people that make it up as you are from the cells that make you up.-Errant Signal presents an ultra-dense 15min on "what Civilization says about us".
Modding contest: "Make Arma Not War" Arma 3 developer Bohemia Interactive is teaming up with the International Committee of the Red Cross to sponsor a contest designed to highlight the high-risk role of health care providers in war-torn areas.
In addition to the €500,000 ($680,400) main prize, Bohemia Interactive is sponsoring a "Health Care in Danger" Special Award. The winner gets to spend a week with an ICRC mission in a foreign country.
May 28, 2014
We as journalists can learn a lot from video games. They can help players explore unfamiliar worlds and experience stories, almost literally, through the eyes of another person. Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable and influential way. [...]
As journalists, games can be a great tool for us to use to reach, inform and engage our readers.
May 27, 2014
The challenge is daunting. In 1994, machines took the checkers crown, when a program called Chinook beat the top human. Then, three years later, they topped the chess world, IBM’s Deep Blue supercomputer besting world champion Garry Kasparov. Now, computers match or surpass top humans in a wide variety of games: Othello, Scrabble, backgammon, poker, even Jeopardy. But not Go. It’s the one classic game where wetware still dominates hardware.[more inside]
The fight for gay rights isn’t limited to real-world spaces. There’s a swelling movement for greater diversity and LGBT representation in video games that’s about to reach a national tipping point.
A primer on Kierkegaard and existentialism through the lens of Dark Souls 2 is a thing you might not have expected. But here one is.
May 24, 2014
Indie gaming has seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. C-beams glitter in the dark near the Tannhauser gate. A deer rocketing through a forest powered by its own poop. All those moments will be lost in time, like tears in rain. Time to die.
The Curious Expedition is a roguelike-like expedition-sim set in the late 19th century in which you will venture on unprecedented expeditions to regions never explored before.[more inside]
Accompanied by some of the world’s best scientists, you’ll travel through deep, lush jungles, wade through cursed swamps, explore peculiar caves and cross deadly deserts, all while encountering exotic native tribes and menacing wildlife that defies any explanation.
"Bongo` approached me many, many years ago and told me he was really interested in working on this very pretty looking game called Chaos Seed. I took a look at it and immediately fell in love. The art style was stunning, and it seemed very different from every other RPG I had worked on with Dynamic-Designs.
Dynamic Designs, an enclave of rom hackers and translators, has released a patch for Chaos Seed, a Super Famicon ARPG/Cave Construction game. [more inside]
For a brief period after the onset of the Syrian Civil War, journalist Mitch Swenson was there, hitching rides with Syrian rebels and rubbing elbows with smugglers. Then, he came home to the US to write a free-to-play adventure game about it. (via Kill Screen) [more inside]
May 22, 2014
This is a story about me and a video game. Although I have always been and expect I always will be a nerd, the events of this story take place when I was approximately 8-10 years old, meaning I had not yet worn away the extra layer of turbo-nerd that little boys of that inclination tend to have at that age. [more inside]
The Inside Story of Oculus Rift and How Virtual Reality Became Reality (including the generalized 'DO NOT WANT' reaction to the Facebook acquisition) at Wired.
May 21, 2014
The venerable Dead End Thrills now has some pieces up about the art and design of various games, and not only is the imagery as gorgeous as you'd expect, but the articles themselves are beautiful to look at and interesting as well. Fire And Ice: The Cold Heart Of EVE Online and Building The Impossible: The Art Of Mirror’s Edge are my favorites.
Deep in the Shadows: Thief Design Analysis is a long-form analysis of -- you guessed it -- the latest iteration of the Thief series of games. See also: A 2014 Manifesto: Does The Stealth Genre Even Exist? It's a wee bit odd to use a question as the title of a manifesto, but there you go.
Treachery in Beatdown City is a beat-em-up made by Shawn Allen, who grew up poor in New York City. TiBC reflects this background: "I wanted to make a game that was about corruption in the city, about the city itself and the plight of gentrification, with strong characters."
Patch 1.1 will include local multiplayer, goat parkour, and more. If you have been desperately awaiting patch 1.1 for Goat Simulator, you will need to wait a little longer. Originally promised for mid-May, the developers have had to take a few weeks more to get it finished and ready to ship. [more inside]