Latest Gamefilter Posts
July 5, 2014
"Games about space fascists kicking the shit out of each other just aren't having as much on an impact on contemporary discourse as they could." David Hayward (organizer of the Feral Vector game design festival) walks and talks amusingly about how thinking of video games as industry stifles video games as a creative culture. His accompanying blog post is here.
July 4, 2014
DAGGR is a new community for LGBT gamers and their friends. Their mission is "to build a thriving community platform for lesbian, gay, bisexual, transgender gamers (or 'gaymers') and their friends, to share their gaming experiences and connect with each other through the medium of video games."
The card game we couldn't make (and then someone else did). "Our game was depraved, immoral, and filthy," writes Nicole Dieker. "But that's not why we killed it."
Vlambeer (developer of LUFTRAUSER and other games) has created a number of tools, and talks that can help with developing, marketing and releasing games. They also extensively use a number of external services to create, market and release our games, and so they decided to bundle all this information into a single website for your convenience.
July 2, 2014
It's thirty thousand kilometers to the edge of the Minecraft world (and 286Gb in save file size), and this guy is riding a minecart to it and broadcasting the journey on Twitch. It's going to take 17 days. I assume he's going to sleep occasionally.
Sergio Hidalgo writes at Gamasutra about a question faced by every motion-tracking virtual reality game: What should happen if the player sticks his head through a wall or a door?
July 1, 2014
There are no hard and fast rules of what you must or must not put in your game. All I'm saying is that, as an adult human being, you have to accept responsibility for the work you produce.
June 27, 2014
“If I only go to one gaming conference to get my feet wet in this type of community, what would that most excellent conference be?” That would be the Games Learning Society, where "We design games for learning & we study game-centered learning systems."
June 24, 2014
LowRezJam 2014 challenged game developers to create games in tiny playfields of 32x32 pixels or less. Some entries worth playing: Lands of Lorez, Pocket Venture, The Wish, Low-Rez-Dungeon, Origin, Cmd & Kill, Shogun Assassin, The Pyramid Gate, 1024 Dread, Guns, Beats and Dragons, and LowRez Runner. [via bb]
This video is not about defending Phil Fish. Or about setting him on fire. A case study in internet celebrity (via MeFi).
June 18, 2014
It hasn’t been long since the marketers of gritty and politically inept titles had a go at spinning their ineptitude as 'thematically brilliant, I’ll believe you’ll find', even if nine times out of ten those feints at political themes turned out to be little more than opportunistic marketing techniques.
A $31 Trillion, 390 Billion Statement Programming War Between 545 Wizards What happens when you challenge hundreds of elite programmers to put on their robes and wizard hats, enchant their minions to solve a constantly shifting multi-agent traveling salesman problem, use the loot to build mighty armies, and vie for eternal glory and tournament prizes?
June 14, 2014
Do you love games? Of course you do, or you wouldn't be here! I love games too, and I love giving stuff away, so I'm happy to announce a weekly contest where you (yes, you!) can win games just by participating here at Gamefilter.
Update: Week #1 Winner announced!
Update: Week #2 Winner to the white courtesy phone!
Update: Week #3 Slightly belated winner announced below!
Update: Week #4 Prizes gone done been given!
Update #5: In which I am disappoint, son. [more inside]
In 1985 Nintendo introduced the Famicom to North America as the Nintendo Entertainment System for a mere $199, a remarkably low price considering the average PC cost around $2,400… Over the last two generations of consoles, however, prices have actually risen, and today a Playstation 4 or Xbox One is nearly the same price as an average PC.Ben Thompson examines game consoles' increasing focus on high-end consumers, and what a low-end disruption might look like.