Latest Gamefilter Posts

May 29, 2014

Great Thing History

...In civilization you're not playing as Gandhi, George Washington, or Catherine the Great, you're playing as the state. An ageless construct interested only in its own growth, power, and self preservation that's as divorced from the people that make it up as you are from the cells that make you up.
-Errant Signal presents an ultra-dense 15min on "what Civilization says about us".

Bohemia Interactive teams up with the Red Cross to raise awareness of battlefield health care risks

Modding contest: "Make Arma Not War" Arma 3 developer Bohemia Interactive is teaming up with the International Committee of the Red Cross to sponsor a contest designed to highlight the high-risk role of health care providers in war-torn areas.

In addition to the €500,000 ($680,400) main prize, Bohemia Interactive is sponsoring a "Health Care in Danger" Special Award. The winner gets to spend a week with an ICRC mission in a foreign country.

May 28, 2014

Creating Games For Journalism

We as journalists can learn a lot from video games. They can help players explore unfamiliar worlds and experience stories, almost literally, through the eyes of another person. Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable and influential way. [...]

As journalists, games can be a great tool for us to use to reach, inform and engage our readers.

May 27, 2014

Go is to Chess as Poetry is to Double-Entry Accounting.

The Mystery of Go, the Ancient Game That Computers Still Can’t Win

The challenge is daunting. In 1994, machines took the checkers crown, when a program called Chinook beat the top human. Then, three years later, they topped the chess world, IBM’s Deep Blue supercomputer besting world champion Garry Kasparov. Now, computers match or surpass top humans in a wide variety of games: Othello, Scrabble, backgammon, poker, even Jeopardy. But not Go. It’s the one classic game where wetware still dominates hardware.
[more inside]

A Roguelike Expedition-Sim set in the 19th century

The Curious Expedition is a roguelike-like expedition-sim set in the late 19th century in which you will venture on unprecedented expeditions to regions never explored before.

Accompanied by some of the world’s best scientists, you’ll travel through deep, lush jungles, wade through cursed swamps, explore peculiar caves and cross deadly deserts, all while encountering exotic native tribes and menacing wildlife that defies any explanation.
Adventure awaits!
[more inside]

Chaos Seed

"Bongo` approached me many, many years ago and told me he was really interested in working on this very pretty looking game called Chaos Seed. I took a look at it and immediately fell in love. The art style was stunning, and it seemed very different from every other RPG I had worked on with Dynamic-Designs.

Dynamic Designs, an enclave of rom hackers and translators, has released a patch for Chaos Seed, a Super Famicon ARPG/Cave Construction game. [more inside]

Remember VRML?

Last month, Unity announced JavaScript and WebGL support in their new game engine, and showed off high-quality 3D game demos running in the browser with no plugins. Today, Microsoft and Ubisoft showed off their own WebGL game demo: Assassin's Creed Pirates, a sailing game optimized for touch-screen browsers. Microsoft's developer site has a promo video and loads of technical details. [more inside]

May 16, 2014

Games show the way to ending harrassment

Article by Laura Hudson Discussions of online harassment of women are usually depressing; this article is an exception: it talks about actions that work, and in games, of all places. Hudson focuses mainly on League of Legends, which has implemented reviews and bans that not only lower harassment but seem to re-educate the offenders. (Interesting detail: Riot studied the problem first, and found that, contrary to what's often reported, only 13% of harassment was due to trolls, i.e. persistently nasty people. The rest was occasional outbreaks from otherwise positive people.)

Def Shepard

The most common given names people chose for Commander Shepard in the Mass Effect series were pretty spectacularly boring. I named mine Leppard Shepard, which may explain why I never even finished the first game: I need to take my universe-saving a little more seriously (which is pretty much what my highschool teachers always told me back in the day, come to think of it). Were you one of the Jacks, Jameses or Jessicas?

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