September 26, 2014
Latest Gamefilter Posts
September 19, 2014
What can Quake 3 teach us about the future of games? A lot, says Nicholas O’Brien at KillScreen. What can Quake Live teach us about making wrong decisions at every possible juncture? Even more, says me.
September 18, 2014
September 17, 2014
Superdimensional is the highest rated entry from the latest Ludum Dare competition, and it is gorgeous. You can play it in-browser with Unity, peruse the source, or download executables for Windows or Linux. [via]
Zoe Quinn talks (at Cracked.com, of all places) about 5 Things I Learned as the Internet's Most Hated Person, in the wake of the idiot-hatefest that has come to be known as hashtag-gamergate. Did I do that right?
Game Developers respond to Microsoft buying Minecraft Just a long listing of tweets, but that's the way of things these days.
August 28, 2014
The Dissolve on movies stealing from video games, video games stealing from movies, and everybody winning (except Grand Theft Auto, which gets poo-pooed in passing). See also: Why it took a Korean movie to craft a successful BioShock story. [more inside]
Video Games, Misogyny, And Terrorism: A Guide To Assholes. "There’s something rotten deep within gaming culture."
Rat Dota "Two digital wizards punching each other in the face has a directness which gets translated as honesty. One digital wizard commandeering a bunch of tree people to smack a building then scarpering before the other digital wizards show up to deliver the aforementioned face-punching is an indirect encounter. It tends to get translated as sneaky or less honest. It gets the ‘rat’ label." [more inside]
August 5, 2014
The idea of turning Joyce's Ulysses into a VR game gives me all sorts of conflicting feels, many of them ungood and none of them plump or stately.
♫HARMONY SUMMER HARDPACK TAPE 11-IN-1♫ 11 free music themed games(?) created for the makega.me "1 hit wonder" forum pageant (a game jam type thing as far as I can tell) by thecatamites of Space Funeral and Murder Dog fame (and also his 50 short games pack, all of which I think, if you're a cheapskate, are available on Glorious Trainwrecks .
July 23, 2014
Brendan Vance has a lot of very interesting things to say, starting with
I develop videogames for a living, but I spent last year really hating videogames. I questioned how it was I could consume 60 hours of ‘content’ for Assassin’s Creed 3 yet feel utterly unsatisfied by my act of consumption. I questioned what it was I had consumed, other than my own time. I questioned what it was I sought from the game in the first place. I questioned the nature of the ‘content’ it claimed to offer me; privately I began to suspect it might not even exist.
Think you have a pretty good read on where video game consumers are spending their money? Perhaps it's time to reassess: The game could be a fad but if it remains popular, it could net Kardashian $85 million this year and according to Gamasutra, Cowen Research estimates the game will generate roughly $225M in revenue for Glu's 2014 fiscal year. Developer Glu Mobile's stock has soared to it's highest point since 2007 and the game has a rather enthusiastic fanbase that was vehemently upset when the game servers ran into problems over the weekend. [more inside]