Latest Gamefilter Posts
Rat Dota "Two digital wizards punching each other in the face has a directness which gets translated as honesty. One digital wizard commandeering a bunch of tree people to smack a building then scarpering before the other digital wizards show up to deliver the aforementioned face-punching is an indirect encounter. It tends to get translated as sneaky or less honest. It gets the ‘rat’ label." [more inside]
August 5, 2014
The idea of turning Joyce's Ulysses into a VR game gives me all sorts of conflicting feels, many of them ungood and none of them plump or stately.
♫HARMONY SUMMER HARDPACK TAPE 11-IN-1♫ 11 free music themed games(?) created for the makega.me "1 hit wonder" forum pageant (a game jam type thing as far as I can tell) by thecatamites of Space Funeral and Murder Dog fame (and also his 50 short games pack, all of which I think, if you're a cheapskate, are available on Glorious Trainwrecks .
July 23, 2014
Brendan Vance has a lot of very interesting things to say, starting with
I develop videogames for a living, but I spent last year really hating videogames. I questioned how it was I could consume 60 hours of ‘content’ for Assassin’s Creed 3 yet feel utterly unsatisfied by my act of consumption. I questioned what it was I had consumed, other than my own time. I questioned what it was I sought from the game in the first place. I questioned the nature of the ‘content’ it claimed to offer me; privately I began to suspect it might not even exist.
Think you have a pretty good read on where video game consumers are spending their money? Perhaps it's time to reassess: The game could be a fad but if it remains popular, it could net Kardashian $85 million this year and according to Gamasutra, Cowen Research estimates the game will generate roughly $225M in revenue for Glu's 2014 fiscal year. Developer Glu Mobile's stock has soared to it's highest point since 2007 and the game has a rather enthusiastic fanbase that was vehemently upset when the game servers ran into problems over the weekend. [more inside]
July 17, 2014
You don't have to be okay with the violence in video games , says Chris Plante at Polygon, quite reasonably.
Attempting to rigorously define interactivity is about as joyous as rigorously defining the word game into your preferred pigeon hole. You might see healthy debate in this conversation. I see a black hole event horizon through which my will to live is disappearing.
A game is not about walking from A to B, but about the things that happen to the player at A and B - a panorama, a conversation, a moment of madness... The act of walking is often vital to the experience, embedding a player inside the activity in ways that a static image or short film would not.
Joel Goodwin (Electron Dance) on Secret Boxes
A Game as Literary Tutorial: Dungeons & Dragons Has Influenced a Generation of Writers Writer Junot Díaz in the New York Times says “We welfare kids could travel, have adventures, succeed, be powerful, triumph, fail and be in ways that would have been impossible in the larger real world. For nerds like us, D&D hit like an extra horizon,” he added. The game functioned as “a sort of storytelling apprenticeship.”
The New Statesman doesn't dig very deep before it suggests 'why indie gaming’s obsession with moneymaking hurts us all,' but that's a narrative that ties in nicely with 'the guilt of the video-game millionaires'.