Latest Gamefilter Posts
October 31, 2011
What if every video game was narrated like Bastion, the fun isometric platformer with its great old-timey dynamic voice over?
Introducing the Humble Voxatron Bundle, featuring the Robotron 2084-meets-Minecraft voxel shooter Voxatron.
From the people that brought you the Humble Indie Bundles 1-3, the Humble Frozenbyte Bundle, and the Humble Frozen Synapse Bundle, the proceeds again go towards a split of your choosing between Voxatron maker Lexaloffle, the Electronic Frontier Foundation, the Child's Play charity, and the Humble site itself.
Against the Wall (in-browser through Unity, download also available) is a 3-D, first-person perspective game current in Alpha in which you are tasked with traversing a sheer wall-face. Clicking the mouse will cause the blocks that make up the wall to protrude or retract, allowing you to puzzle your way through a path that will lead you (presumably) higher and higher. Some small touches make this utterly compelling: the blocks have momentum and can push you off your footing; if you're standing on a block as you command it to protrude, you'll be carried along with it, away from the wall. There also appears to be at least one civilization built up along the wall. In this Alpha build, there are at least three events/surprises for you to discover. The final release (date unspecifies) promises much more. [more inside]
October 17, 2011
Tommy Wiseau, best known for writing, producing, directing, and starring in cinematic train-wreck "The Room," is now starring in a web series by Machinima.com: The Tommy Wi-Show. Each episode, he's abducted by an alien and forced to play videogames, while providing his own commentary.
Yes, it's as bad as you're thinking. But in a funny way.
October 10, 2011
Beret (freeware, Win/Mac/Linux) is the best game I've played this year. It has gotten a shockingly small amount of press despite sporting some of the most consistently well-crafted level design I've seen. It may on the surface look like an early-90s 2-D platformer, but it is in fact a brilliant puzzle game in disguise. Its central mechanic is limited-range telekinesis, and while it steadily introduces new, novel elements throughout the game, your little avatar gains no new abilities. It also makes use of a save-/restore-state feature to distill what might otherwise feel like action sequences into their pure puzzley essence. And while the developer has implemented an unlockable level-editor, at the moment no user-crafted levels have been posted to the game's burgeoning forum. Please fix that. [more inside]
October 5, 2011
Very very awesome PS3 ad. Seems to unify rather than divide the gamers. Kotaku is currently trying to find all the characters and from which games they came from. There are way more than expected from initial viewing. Enjoy.
Kate (of the excellent but infrequently updated gaming blog Falling Awkwardly) examines the metaphysics of The Elder Scrolls 3: Morrowind as revealed in the copious in-game literature scattered throughout the land of Vvardenfell, and finds parallels between the game's denizens and the game's players: "Breaking the rules is just another way of playing the game. Sometimes the best way. Just ask Vivec, the Thief of The World, the ultimate cheat." [more inside]
August 24, 2011
Escapist forums users have found that buried in the Origin EULA is a clause that lets them gather "application usage (including but not limited to successful installation and/or removal), software, software usage and peripheral hardware" information, but more importantly, gives them the right to sell that data to any third-party company, in contrast to Steam, which gathers less data and does not reserve the right to sell it off. Makes that Battlefield 3 decision a lot easier, maybe.
August 23, 2011
Achron is a real-time strategy game where both you and your opponents can travel through time. Players can send units and orders into the past, and changes to the timeline propagate forward in waves. It's even possible to cause paradoxes, should a unit make a change in the past that prevents it from being created.
August 17, 2011
Splash Damage lead designer Neil Alphonso reflects on Brink. Eurogamer took notes at GDC Europe 2011 as Splash Damage's Neil Alphonso talked Brink. Splash Damage has been very open post launch, talking about what worked, what didn't and what the company learned from the game's development.
August 15, 2011
The Story of Boone Nathan Hardisty played Fallout: New Vegas. One of the courier's companions left a lasting impression on him: "From a simple little scripted story about a broken soldier, a dialogue choice mechanic and that age-old ‘shoot people’ mechanic I have made myself a story of heartbreak, redemption and peace."