Latest Gamefilter Posts

December 5, 2011

Snake on a Plane

Snake on a Plane (adobe flash, free) shares some elements with classic Snake. But by adding gravity, we end up with a surprisingly brilliant puzzle game. You can stretch upward (or wriggle around in any formation) as long as part of your snakebody is still on solid ground. Eating a pellet will extend your body one square further, thus allowing you to access portions of the screen that were previously inaccessible. A few environmental elements are introduced throughout the meager 10 levels currently on display. Perhaps you could convince the developer to make more.

Voxatron Gets Its Own Humble Bundle

Introducing the Humble Voxatron Bundle, featuring the Robotron 2084-meets-Minecraft voxel shooter Voxatron.

From the people that brought you the Humble Indie Bundles 1-3, the Humble Frozenbyte Bundle, and the Humble Frozen Synapse Bundle, the proceeds again go towards a split of your choosing between Voxatron maker Lexaloffle, the Electronic Frontier Foundation, the Child's Play charity, and the Humble site itself.

Against the Wall

Against the Wall (in-browser through Unity, download also available) is a 3-D, first-person perspective game current in Alpha in which you are tasked with traversing a sheer wall-face. Clicking the mouse will cause the blocks that make up the wall to protrude or retract, allowing you to puzzle your way through a path that will lead you (presumably) higher and higher. Some small touches make this utterly compelling: the blocks have momentum and can push you off your footing; if you're standing on a block as you command it to protrude, you'll be carried along with it, away from the wall. There also appears to be at least one civilization built up along the wall. In this Alpha build, there are at least three events/surprises for you to discover. The final release (date unspecifies) promises much more. [more inside]

October 10, 2011

Beret

Beret (freeware, Win/Mac/Linux) is the best game I've played this year. It has gotten a shockingly small amount of press despite sporting some of the most consistently well-crafted level design I've seen. It may on the surface look like an early-90s 2-D platformer, but it is in fact a brilliant puzzle game in disguise. Its central mechanic is limited-range telekinesis, and while it steadily introduces new, novel elements throughout the game, your little avatar gains no new abilities. It also makes use of a save-/restore-state feature to distill what might otherwise feel like action sequences into their pure puzzley essence. And while the developer has implemented an unlockable level-editor, at the moment no user-crafted levels have been posted to the game's burgeoning forum. Please fix that. [more inside]

The Metaphysics of Morrowind

Kate (of the excellent but infrequently updated gaming blog Falling Awkwardly) examines the metaphysics of The Elder Scrolls 3: Morrowind as revealed in the copious in-game literature scattered throughout the land of Vvardenfell, and finds parallels between the game's denizens and the game's players: "Breaking the rules is just another way of playing the game. Sometimes the best way. Just ask Vivec, the Thief of The World, the ultimate cheat." [more inside]

August 24, 2011

EA Wants To Get To Know You

Escapist forums users have found that buried in the Origin EULA is a clause that lets them gather "application usage (including but not limited to successful installation and/or removal), software, software usage and peripheral hardware" information, but more importantly, gives them the right to sell that data to any third-party company, in contrast to Steam, which gathers less data and does not reserve the right to sell it off. Makes that Battlefield 3 decision a lot easier, maybe.

August 23, 2011

Meta-Time Strategy

Achron is a real-time strategy game where both you and your opponents can travel through time. Players can send units and orders into the past, and changes to the timeline propagate forward in waves. It's even possible to cause paradoxes, should a unit make a change in the past that prevents it from being created.

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