Latest Gamefilter Posts
March 4, 2012
Rumors point toward Valve/Steam releasing an open-source-ish set-top box to bring PC gaming to your television? (previously)
February 28, 2012
Mojang announces hiring of Bukkit developers For over a year, the Bukkit team have been working around Minecraft's almost deliberately mod-hostile code to provide players and server admins with a much more friendly and flexible system. Mojang admitted the situation needed fixing, and two months after the Bukkit team's first visit to Mojang, they have announced that the entire team will be paid to work on a new server and mod API. Developer Dinnerbone has posted a FAQ.
Streaming game service OnLive has partnered with the Independent Games Festival to offer free trials of sixteen 2012 IGF-nominated games. For the next two weeks the first 30 minutes of each game will be available to play. Some, like the mysterious Toren and the Machinarium-followup Botanicula, are available to the public for the first time, here in alpha form. [No direct web link available; from within the Onlive client (win, mac, some android) go to the 'new releases' tab in the Marketplace. The 16 IGF games will be at the top, under Limbo, which was added more recently.] [more inside]
February 24, 2012
Penny Arcade Report interviews Gabe Newell about Steam, DRM, Valve corporate culture, and more.
February 22, 2012
Miniature Indie Scandal: Independent Games Festival finalists were announced today. This year the iPhone submissions used "TestFlight," a distribution system for unreleased mobile applications. One of the unintended consequences was that developers could see data about how the judges played their games, and for at least one hopeful group (see link above), out of the eight judges assigned to them it appears one never installed the game and two installed but never launched it, this despite the $95 submission fee they felt should have guaranteed a fair look. Brandon Boyer, IGF chairman (formerly of OffWorld; soon: VenusPatrol) responds at length in the comments [more inside]
February 21, 2012
Increpare has released two new simple browser games in rapid succession, each with rules left up to the player to discover: Promises is a brilliant little single-screen game that demands a mere 5 or so minutes of your time. Answer that demand. Negative Space looks like Tetris and controls like Tetris, but does not respond like Tetris. [more inside]
Humble Bundle Mojam: While the Groupees folks still struggle to get their server situation in order (previously), MineCraft's Notch enters the bundling ring with a new sort of offering: for the next 60 hours or so, he and his Mojang compatriots will be livestreaming the creation of a brand new game and offering it to you for whatever donation to charity you choose to make. A public poll served as the mechanism by which the genre was picked, and the public picked "real-time strategy shoot 'em up with a steampunk ancient Egypt theme." [more inside]
February 15, 2012
Minesweeper + Tetris = TETRiSweeper. I had assumed this would be novel, but not particularly engaging. Or engaging, but not particularly engrossing. It looks like I was wrong.
Click to reveal a square. Shift-click to flag a square as unsafe. WASD to control the falling Tetris pieces as they add themselves to the Minesweeper board. The only way to clear a row is to reveal/flag all of that row's squares, assuming you didn't mess up your Tetris stacking and leave the row unfinished to begin with. The game ends when you accidentally uncover a mine or allow the Tetris pieces to reach the top. [more inside]
February 14, 2012
Maniac Tentacle Mindbenders: How ScummVM's unpaid coders kept adventure gaming alive. "ScummVM was born on September 17, 2001, at 5:57pm GMT+1. The program was meant as an interpreter that could play classic LucasArts point-and-click adventure games such as Monkey Island, Sam & Max Hit the Road, and Day of the Tentacle in a virtual machine (VM)."
With five hours left to go on the (excellent as usual) Humble Android Bundle, a day left for the (alright if you happen to like the selection) Indie Royale Valentine's Bundle, and likely weeks more of the (bizarrely uneven) Indie Gala 2, the most exciting bundle in town is probably the one that just launched: Groupee's Be Mine Bundle. If you have a PC, a $1 min. bid will get you The Ball (intriguing First Person Puzzler), BEEP (cute WALL-E-resemblant robot platformer), Sideways New York (2-d graffiti platformer mapped onto a 3-d world), Xotic (first-person alien shooter), and Wasteland Angel (arcade driving shooter). [more inside]
Being a criminal psychopath sucks - but what did you expect?
February 11, 2012
Turn based strategy game Relive history in this free online multiplayer turn based strategy war game, it is also a text based game. Lead some of histories most famous civilizations of medieval times into war, all from the safety of your web browser.
The object of the game is to lead a medieval civilization from a small empire to the top of the leaderboard.You can win two ways by attacking your opponents into submission or exploring past them in this text based game.
You can build alliances, declare wars, produce an economy based around wood, iron, food and gold. Build your army to other empires or send your explorers on missions to gain land. Production of goods, buildings and army are the keys to being the best and top ranked empire. Control your population, aid your friends goods in time of need, defence o
Moral Psychopaths: Blizzard's community policy is a sense-free zone In which it is proposed that lazy bowdlerizing can lead to a lethally toxic environment for LGBT people.
February 8, 2012
Hot on the heels of newfound hope for Psychonauts 2, Double Fine announces a new project led by Tim Schafer, a point-and-click adventure game being funded via Kickstarter. A list of "premium" pledge rewards has also been posted, including, at the $150,000 level, one of the last four remaining Triangle Boxed Day of the Tentacles in original shrink-wrap, from Tim's personal collection. [more inside]
MIRRORMOON (windows, mac) is a brief first-person puzzle-exploration game that might last 5 to 15 minutes, depending on how quickly you figure things out. You are given very little context for how to proceed. You are on a mostly barren red planet. Another planet is visible in the sky. Perhaps it's blocking your view of the sun, perhaps not. Text on screen tells you to use WASD to move. Later the mouse will start working as well, but not in the way you're used to.
Minecraft developer Notch makes a 'serious' offer to fund Psychonauts 2. Tim Schafer (creator of the much-beloved Psychonauts) has pitched the idea of a sequel to publishers "several times" without any interest. "I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all."
Enter Minecraft gazillionaire Markus "Notch" Persson, and the hearts of PC gamers everywhere suddenly swell to 5 times their normal size.
January 10, 2012
January 3, 2012
A review of the level design for the first Legend of Zelda game. A review of the level design for the first Legend of Zelda game.
December 27, 2011
Kotaku's Best Video Game Music of 2011. Well thought out reasons as to why they are good pieces. Kirk Hamilton's choices for the best video game music of 2011 with short, but well-thought and well-given explanations as to why. It's still ongoing as far as I know.
December 22, 2011
After playing through the brief first person puzzler Soliloquy (browser plugin: Unity) my vision still seems a bit out of focus. The goal is to get from start to exit, but towards the end of the third level you gain the ability to split your consciousness into two, each perspective displaying on half the 'pixels' of the screen, the two interleaved in a checkerboard pattern. A few of the puzzles rely on maneuvering your two selves back into unity. At times there are obstacles only one half of you can see.
December 15, 2011
Portraits of Online Gamers Next to Their Alter Egos. For his project Alter Ego, photographer Robbie Cooper traveled around the world to shoot portraits of online gamers. He then combined his portraits with screenshots of the gamers’ avatars in the various games they play, showing an interesting side-by-side comparison of what the people look like in the real world compared to what they choose to look like in their fantasy worlds.