Latest Gamefilter Posts
August 17, 2011
Splash Damage lead designer Neil Alphonso reflects on Brink. Eurogamer took notes at GDC Europe 2011 as Splash Damage's Neil Alphonso talked Brink. Splash Damage has been very open post launch, talking about what worked, what didn't and what the company learned from the game's development.
August 15, 2011
The Story of Boone Nathan Hardisty played Fallout: New Vegas. One of the courier's companions left a lasting impression on him: "From a simple little scripted story about a broken soldier, a dialogue choice mechanic and that age-old ‘shoot people’ mechanic I have made myself a story of heartbreak, redemption and peace."
August 13, 2011
August 9, 2011
Jesse Schell gives his personal perspective on how games are discussed and used in our social context and how we could think about them them differently. Jesse Schell is a game designer and speaks regularly on game design. His book "The Art of Game Design" is a great reference and his talks are generally quite entertaining.
In this talk he presents an argument for and against the idea that video games lead to more violent behavior and while I don't always fully agree with exactly what he says, he usually succeeds in making me think about game design from a slightly different perspective.
August 7, 2011
From Aberrance to Aesthetics: "[It is thought that] video games have a 'true nature,' a molten core established by accident among ancient folk games. Any attempt to extract, modify, or dispose of this core becomes a deluded perversion. Instead, the reasoning goes, we should seek to revisit and amplify the 'natural' features of games."
July 28, 2011
Hot on the heels of a temporary drop to $199.99 at several major Canadian retailers (including Best Buy and Wal-Mart), and coinciding with the release of Nintendo's latest quarterly results, slashing their profit forecast for the year by a whopping 82%, Nintendo announced today that they're dropping the price of the 3DS effective August 12 to $169.99 USD. [more inside]
Dr. Ether (Ethercast) has made a series of videos highlighting the voice actors in TF2. Each video starts off with an example of the actor's TF2 character(s), then segues into other examples of the actor's work, e.g. YouTube, film, and other media. Pretty fascinating stuff.
The third iteration of the Humble Indie Bundle is live. The same great deal as the last two times: pay what you want for five games from indie developers (Crayon Physics Deluxe, Cogs, vvvvvv , Hammerfight, and And Yet It Moves). As usual, all proceeds are split between the game developers, EFF, and Child's Play.
Realm of the Mad God, eh? It's a free-to-play massively multiplayer online pixel-art 2D overhead-view RPG bullet hell browser shooter, if you can believe that shit. Superficially shallow, giddy fun with a microtransaction substrate for the hardcore fan but very playable indeed as a free game. [more inside]
July 16, 2011
Chain World -- Religion or Holy War? Jason Rohrer's "Chain World" was the overwhelming audience favorite at the 2011 Game Design Challenge. This year's challenge was Bigger Than Jesus: games as religion. Rohrer's winning creation is a mod of Minecraft that exists on a single USB drive and is to be played by one person at a time who then passes it on to the next player without speaking of the game. The idea is to explore how human actions in a game world accrete into something very like a mythology. At the game's debut, Rohrer handed over the USB, more or less at random, to Jia Ji. He would be Chain World Player Two. And that's where the trouble began.