Latest Gamefilter Posts
June 5, 2012
Why Diablo 3 is less addictive than Diablo 2: a “scientific” explanation
Why Diablo 3 is less addictive than Diablo 2 -- a “scientific” explanation.
June 1, 2012
Nintendo: A Sad Story (3D Animation short)
Nintendo: A Sad Story (8min. video). Warning: includes a half-naked malformed 3D Miyamoto. Credited to "Graham Young" but likely by Adam Capone, the man behind the @PeterMolydeux twitter account. [more inside]
May 31, 2012
Space, The Voxel Frontier
A while back I made a modest proposal about what I would love to see in the future for Minecraft. They went with ponies and unicorns and stuff instead, but it looks like someone else has built pretty much what I was hoping for. And it's free to play.
May 30, 2012
Doom 3: We Need Cash Edition
id software is apparently rereleasing Doom 3, 7 years later, in a 'remastered' BFG edition that looks awfully similar to the original. The Verge has an interview with Tim Willits that implies it's an amuse-bouche before Doom 4. For me, the bit has flipped from slavish devotion to id's games to a kind of disappointed contempt, but others folks' mileage may vary.
May 27, 2012
Ludum Dare #23 – The Report
"I went on a quest to test all 1.402 games of the Ludum Dare #23 – yes, every single one."
May 23, 2012
You Should Be Mad at Diablo III
You Should Be Mad at Diablo III Juvenile, but spot on, I reckon, especially in light of the inability of this onerous DRM's inability to actually keep thieves and cheaters from their system, a large part of the stated reason for its existence.
May 17, 2012
Straight White Male
Straight White Male: The Lowest Difficulty Setting There Is
Imagine life here in the US — or indeed, pretty much anywhere in the Western world — is a massive role playing game, like World of Warcraft except appallingly mundane, where most quests involve the acquisition of money, cell phones and donuts, although not always at the same time.
May 13, 2012
Day Zero: Greatest Zombie Game Ever?
Is the greatest zombie-themed game ever a mod? Rockpapershotgun, PCGamer and Kotaku think it just might be. Day Zero is a an open-world co-op permadeath zombie survival game set in the 235 square kilometer world of Arma 2. A comprehensive primer is available on the Something Awful forums (membership may be required for that link), and you can grab a copy of the work in progress here.
May 6, 2012
Notch vs EA
Notch of Minecraft fame says "EA releases an 'indie bundle'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards. Indies are saving gaming. EA is methodically destroying it. The games in the bundle are good, I'm not questioning them. I'm questioning EA" on Twitter.
May 3, 2012
I Got Yer Smart Games Right Here
Taylor Clark’s recent Atlantic essay quotes the somewhat annoying Jonathan Blow (of Braid fame) saying
There's no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb.
Brainy Gamer would like to differ. Here's their catalog of 365 smart games.
Words and Physics
Words and Physics is a short, clever little Flash game where you have to remove the words "REMOVEME" from the screen by physically manipulating them with other words.
May 2, 2012
Peak Ore: Minecraft and the urge to acquire
It turns out to be really hard for me to walk by a seam of coal or iron and not mine it, though I have more of each than I’m going to need for some time to come ... This impulse to thrift comes from both early in-game shortage and real-life training. And playing in a world of abundance (which Minecraft is) makes the problem worse in many ways: there are so many opportunities to acquire. There is so much to hoard.
May 1, 2012
Dragged Kickstarting and Screaming
"And if you have donated to a Kickstarter-funded project, you’ve just put yourself in the worst possible position as a stakeholder. Because, after all, you are at the very bottom rung of the financier ladder, with no leverage, no creative control, no operational control, and win, lose or draw, you have absolutely no way of ensuring any form of return-on-investment."
April 29, 2012
Play Maps Cube
PlayMapsCube is a tilt-to-roll marble game using 3-D data from Google Maps. If your computer's anything like mine, it'll make smoke come out of your speakers, but it's pretty cool. It's a 'Chrome experiment' but it seems to run OK on Firefox 12, as well.
April 28, 2012
Portal 2 Perpetual Testing Initiative
We're about to run the greatest con game in the history of the multiverse and you are the bottleneck. Cave Johnson on the Perpetual Testing Initiative.
April 25, 2012
Me Likes Me the Melee
War of the Roses I have a serious preference for melee games (big fan of Rune, and more recently, Mount and Blade). I just heard about War of the Roses, which looks to be my new favorite slashing experience on my computer.
April 23, 2012
Journeyman
A profile of Jenova Chen, designer of Journey. "There's this assumption in video games that if you run into a random player online, it's going to be a bad experience," he continues. "You think that they will be an asshole, right?"
April 22, 2012
Some people are gay in space. Get over it.
The always-amusingly-cranky Charlie Brooks notes that some people are gay in space and suggests that sad homophobes just get over it. [via]
April 21, 2012
Valve Handbook for New Employees (pdf)
The Valve Handbook for New Employees (2012) (pdf link).
April 20, 2012
Practically impossible: The quest to decipher Fez’s cryptic final puzzle
When game designer Trey Reyher reached out for help with the monolith puzzle driving him up the wall, he contacted a friend who had worked on Fez. He received an disheartening reply: "Good luck with that. It's practically impossible." (spoilers, obvs)
April 19, 2012
Not Just Solid Food, But Real Food
John Walker’s at Rockpapershotgun writes about the immature content of so many games, and Joseph Hilgard responds that we’re looking in the wrong places for maturity.
If we want our games to provide us with real nourishment, I would argue that the last thing we need is last year’s shooter wrapped in some awkward story about love and loss, or yet another indie platformer about the inevitability of mortality. We don’t need superficially serious themes. We need new and interesting games which provide novel and challenging forms of play.
April 18, 2012
Crafting a Community in Minecraft
The Chronicles of Tanelorn -- Crafting a Community in Minecraft "There is a lot going on in an RP server like Tanelorn, more than I ever imagined. Over six months I saw—and learned—a lot about the future of Minecraft. This is a game that was meant to evolve, and that evolution is speeding up every day." [more inside]
April 16, 2012
United States of Skyrim
Skyrim is a nation of 10 million. Vote wonderchicken for president!
The Republia Times
The Republia Times -- you are the editor of a state-run newspaper, and your task is to increase the government's poll ratings—or else. Flash game via.
April 14, 2012
MMMMMM is VVVVVV + || || || || || ||
MMMMMM is Increpare's extra-puzzly reconfiguration of Terry Cavanagh's gravity platformer VVVVVV. If you play one game today in your web browser, I highly recommend it be this one. [more inside]
Valve: How I Got Here, What It’s Like, and What I’m Doing
Valve: How I Got Here, What It’s Like, and What I’m Doing "I’ve worked at Microsoft, I’ve worked at Id, and I’ve worked at RAD Game Tools. They’ve all been interesting, they’ve all been great learning experiences, and some of them have been truly remarkable places. In short, I’ve seen a lot of what tech has to offer.
Valve is different."
Unbeatable
The idea to beat FreeCell sprang from a message posted by sci.math regular Russell Turpin on July 24, 1994, with the definitive title "FreeCell is NOT always winnable." In his message, Turpin provided an example of an unwinnable FreeCell deal and asked fellow group members to help prove or disprove his gripe...Turpin’s proof-of-concept hand was indeed unwinnable, but it also wasn’t one of the 32,000 included in FreeCell—possibly for that reason...Ring had made up his mind. They would try to solve FreeCell. All 32,000 hands of it.
April 9, 2012
Smartass A.I. Killers
All they want to do is laugh. And murder. "Robots kill all humans. That’s the rule. When artificial intelligence rises up, humanity should run for the hills, Isaac Asimov’s Three Laws be damned." Drew Toal looks at a pair of games that feature artificial-intelligence bots with a penchant for wit and a taste for homicide.
MMO Asteroids
MMO Asteroids without the April Fools' joke! And, also, without asteroids. "Built on a Sunday afternoon using a super awesome API."
April 8, 2012
Increpare x 2 (again)
Prolific indie author Increpare has released two new Flash games today: Crab Planet is a bit like minesweeper, but the player is embodied within the game board and the mines might be moving. Coca T is a bit like pick-up sticks, but focused more on the vertices than the lines. Both leave their game-logic up to the player to suss out.
April 4, 2012
They even let you shoot the ads (NYTimes)
"The Hyperadictive, Time-Sucking, Relationship Busting, Mind-Crushing Power and Allure of Silly Digital Games:" an upcoming NYTimes magazine cover article, whose recently posted web version includes a nifty HTML5 "game."