Latest Gamefilter Posts

March 19, 2012

Glorious Trainwrecks

Glorious Trainwrecks "is about bringing back the spirit of postcardware, circa 1993. It's about throwing a bunch of random crap into your game and keeping whatever sticks. About bringing back a time when you didn't care so much about "production values", as much as ripping sound samples from your favourite television shows to use in your game, or animating pictures of yourself making goofy faces on your webcam. Where every ridiculous idea you had, you would just sit down and code."

The Indie Ethics Problem

The Indie Ethics Problem Inflammatory pullquote: "We will still be talking about Minecraft in ten years, but we won’t be talking about games like Super Meat Boy in one year. Why? Because Minecraft was developed with the care and love that comes with slow and incremental design that emerged over years; it did not rely upon self-promotion. People love Minecraft because of the breadth and depth of its gameplay, not because of a superficial retroesque charm… such as the meaningless gameplay of Super Meat Boy."

March 17, 2012

The Idealistic World of Videogame Pacifists

The Idealistic World of Videogame Pacifists "Daniel Mullins is a virtual pacifist in Elder Scrolls V: Skyrim and Felix the Peaceful Monk is his avatar. Daniel is just one of a growing number of virtual pacifists who are either frustrated or bored with videogames’ insistence on violence. Daniel understands that there are people in Skyrim that want him dead but “that doesn’t mean [they] deserve to die."

March 13, 2012

Minecraft + coding environment = CraftStudio

CraftStudio appears to take the collaborative real-time 3-D world-building aspect of Minecraft, but adds to it the ability to script your own behaviors (also in real time, also collaboratively), so that instead of just building a world, you're building whatever sort of game you can imagine. (Currently in playable Alpha; also currently kickstarting indiegogoing.)

Lesson in Failure

"The Gamification of Death": Michael Abbot (Brainy Gamer) provides a write-up of Margaret Robertson's Game Developers Conference talk. Previously a strident evangelist for the unlimited potential of games, her tone this year was more tempered: She and her company had been tasked with making a game to accompany a documentary about a woman whose death in her apartment went unnoticed for three years (with the TV on the whole time). This proved to be rather difficult. [more inside]

Dys4ia

Dys4ia is a new flash game by Anna Anthropy/Auntie Pixelante about her experience as a trans woman over the last six months. It is brief, touching, high-polish, and low-res. And it possibly represents a new form of diaristic game design. [more inside]

March 8, 2012

Ralph Baer, the father of video games

"Ralph Baer is sometimes known as the father of video games. One of his early inventions, sold as the Magnavox Odyssey, was the first home video game system.

This year marks the 40th anniversary of the Odyssey, and this week is Ralph Baer’s 90th birthday. So it seemed like a good time to share this video from my interview and shoot with Ralph in which we discuss, among other things, why he’s still inventing at 90 years old." [via]

Indie vs. Indie

Rock Paper Shotgun has a great (and lengthy) article up about various conflicts and controversies surrounding the Independent Games Festival. As we've seen play out in other media (music, film, etc.), the divide seems to boil down to indie games as alternative business model vs. indie games as non-commercial grassroots activity. Phil Fish, creator of the highly-anticipated Fez, comes off as particularly acerbic.

What Is Gamefilter?

Gamefilter is a community weblog based in spirit and intent on the great work of Matt Haughey and his staff at Metafilter. It's all about sharing links to interesting stuff on the web, but with a narrower focus on gaming-related links -- good stuff that other people might not have already seen -- and talking about them.

Anyone can join for the low low price of zero dollars, and once you're a member, you have the senses-shattering power to post new stuff right from the front end of the site, and talk about that stuff in the comment threads. You don't need an account to read GFi, but as well as giving you The Power To Post, membership also lets you

  • Thank and Favorite all the goodness
  • Build a profile page with all your stuff in one convenient place
  • Send private messages and friend/follow your favorite GFites and their unstoppable Gfiltering style
  • Feel the warm glow of satisfaction in helping grow the community
  • Do all sorts of other neat things, both now and coming in the future!

Gamefilter is part of the growing MefightClub Network of sites, including our forum home, MefightClub itself, FullGlassEmptyClip, our group blog, and Ludic Research Labs, who are a bunch of bastards.

Your genial host is stavrosthewonderchicken, the miraculous poultry who built and administers the MFC Network sites, and a bunch of other web stuff as well. He has a minor addiction to building websites. He loves you all.