Latest Gamefilter Posts

March 13, 2012

Minecraft + coding environment = CraftStudio

CraftStudio appears to take the collaborative real-time 3-D world-building aspect of Minecraft, but adds to it the ability to script your own behaviors (also in real time, also collaboratively), so that instead of just building a world, you're building whatever sort of game you can imagine. (Currently in playable Alpha; also currently kickstarting indiegogoing.)

Lesson in Failure

"The Gamification of Death": Michael Abbot (Brainy Gamer) provides a write-up of Margaret Robertson's Game Developers Conference talk. Previously a strident evangelist for the unlimited potential of games, her tone this year was more tempered: She and her company had been tasked with making a game to accompany a documentary about a woman whose death in her apartment went unnoticed for three years (with the TV on the whole time). This proved to be rather difficult. [more inside]

Dys4ia

Dys4ia is a new flash game by Anna Anthropy/Auntie Pixelante about her experience as a trans woman over the last six months. It is brief, touching, high-polish, and low-res. And it possibly represents a new form of diaristic game design. [more inside]

March 8, 2012

Ralph Baer, the father of video games

"Ralph Baer is sometimes known as the father of video games. One of his early inventions, sold as the Magnavox Odyssey, was the first home video game system.

This year marks the 40th anniversary of the Odyssey, and this week is Ralph Baer’s 90th birthday. So it seemed like a good time to share this video from my interview and shoot with Ralph in which we discuss, among other things, why he’s still inventing at 90 years old." [via]

Indie vs. Indie

Rock Paper Shotgun has a great (and lengthy) article up about various conflicts and controversies surrounding the Independent Games Festival. As we've seen play out in other media (music, film, etc.), the divide seems to boil down to indie games as alternative business model vs. indie games as non-commercial grassroots activity. Phil Fish, creator of the highly-anticipated Fez, comes off as particularly acerbic.

March 6, 2012

Connect With Your Creation

Bret Victor -- who has worked on experimental UI concepts at Apple and created the interactive data graphics for Al Gore’s book, Our Choice -- recently gave a keynote at the Canadian University Software Engineering Conference, talking about living your life based on principles, but also demoed a real-time game editor that makes existing coding tools look pretty primitive. Inspired by Victor’s presentation, developer Chris Granger put together a similar live game editor in Clojurescript. Granger’s take on the idea that all changes you make to the code are reflected immediately in the running game. You change a line of code and the game immediately changes right with it. Granger's demo code is on github, and there's a .jar you can grab if you just want to play with the demo.

February 28, 2012

Bukkit team hired to work on Minecraft

Mojang announces hiring of Bukkit developers For over a year, the Bukkit team have been working around Minecraft's almost deliberately mod-hostile code to provide players and server admins with a much more friendly and flexible system. Mojang admitted the situation needed fixing, and two months after the Bukkit team's first visit to Mojang, they have announced that the entire team will be paid to work on a new server and mod API. Developer Dinnerbone has posted a FAQ.

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