Brett
@katrel ?active 11 hours, 29 minutes ago-
katrel commented on the post Words and Physics 1 week, 5 days ago · Permalink
That was pretty fun, and a really unique idea. I’d love to see more levels, or an expanded version with way more words available.
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katrel thanked stavrosthewonderchicken‘s blog post, I Got Yer Smart Games Right Here 1 week, 5 days ago · Permalink
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katrel commented on the post Dragged Kickstarting and Screaming 2 weeks, 3 days ago · Permalink
Sorry about the pull quote. I just thought that it summed up one of the big problems: you’re preordering for a game that might not ever happen. That’s not so much “investing” in the company as it is “preordering a game, with no possibility of refund.” I mean, for all the jokes surrounding preorders of [...]
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katrel wrote a new Gamefilter post: Dragged Kickstarting and Screaming 2 weeks, 4 days ago · Permalink
“And if you have donated to a Kickstarter-funded project, you’ve just put yourself in the worst possible position as a stakeholder. Because, after all, you are at the very bottom rung of the financier ladder, with no leverage, no creative control, no operational control, and win, lose or draw, you have absolutely no way of ensuring any form of return-on-investment.“
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katrel commented on the post Valve Handbook for New Employees (pdf) 3 weeks, 5 days ago · Permalink
Whenever I read this stuff about “Working at Valve,” I have two conflicting impulses. First, that I really want to work at Valve, and would do anything to get a job with them. And second, that I don’t ever want to work at Valve, because I could never live up to the standards of the [...]
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katrel commented on the post Some people are gay in space. Get over it. 3 weeks, 5 days ago · Permalink
The link’s broken, so here’s the correct one: http://www.guardian.co.uk/commentisfree/2012/apr/15/charlie-brooker-gay-video-game
As for the content of the article, I was underwhelmed with everything past the headline and sub-headline. Really, anything important in the article is summed up with those four sentences. Everything else is just padding.
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katrel thanked stavrosthewonderchicken‘s blog post, Valve: How I Got Here, What It’s Like, and What I’m Doing 1 month ago · Permalink
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katrel thanked stavrosthewonderchicken‘s blog post, Smartass A.I. Killers 1 month ago · Permalink
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katrel commented on the post MMMMMM is VVVVVV + || || || || || || 1 month ago · Permalink
I think this one is actually harder than VVVVVV. The weird angle stuff is hard for me to wrap my brain around, and I never seem to slide the way that I’m expecting. I mean, if I stop and think about it slowly, I do get how the angled stuff is supposed to work (I [...]
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katrel wrote a new Gamefilter post: Google Maps: Console Edition 1 month, 2 weeks ago · Permalink
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katrel commented on the post EA Astroturfer? 1 month, 2 weeks ago · Permalink
It just baffles me how many corporations are unable to grasp the idea that if a company was doing well enough to make you want to buy them, it might not be a good idea to force changes upon them. Let them do what they were doing, and provide them whatever support they ask for, [...]
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katrel thanked nobody‘s blog post, Distellamap: Atari 2600 code as pretty pictures 1 month, 2 weeks ago · Permalink
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katrel commented on the post Turning down Zynga 1 month, 3 weeks ago · Permalink
Yeah, I always thought that the whole “Prior creations” thing was a pretty common thing when you went to go work for a corporation. I’m amazed that their HR/hiring person didn’t even mention this once. I do kinda feel for the guy who posted in the comments, though. It can’t be fun to hear your [...]
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katrel thanked stavrosthewonderchicken‘s blog post, The Cult of Psychonauts 1 month, 4 weeks ago · Permalink
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katrel commented on the post Glorious Trainwrecks 2 months ago · Permalink
Oh, man! Klik and Play! I remember using that as a kid, up until my hard drive broke, and I’d lost the install disks. I think it’s equal parts hilarious and awesome that they have a monthly contest to make a Klik and Play game in 2 hours. I might have to give some of [...]
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katrel commented on the post Why Canabalt-creator Adam Saltman’s Hunger Games tie-in game won’t be terrible. 2 months ago · Permalink
I read the theory somewhere that one of the reasons that games based on movies have a hard time succeeding is that you’re introducing another point of potential failure into the mix. If a game is poorly designed, that hurts its sales, because no one wants to play it, no matter how good the movie [...]
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katrel wrote a new Gamefilter post: The Invisible Hand of Super Metroid 2 months ago · Permalink
“You will stay in this room until you learn to run. It’s a harsh school, and students of modern game design may feel that the game should have just printed it out – Hold B to run. This is just not how Super Metroid rolls. It will never let go of the illusion that you are on your own. It will hold you by the hand, but it will never admit it.”
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