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	<title>Gamefilter.net</title>
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	<link>http://gamefilter.net</link>
	<description>Gaming Links, Gaming Life</description>
	<lastBuildDate>Thu, 17 May 2012 08:02:34 +0000</lastBuildDate>
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		<title>Straight White Male</title>
		<link>http://gamefilter.net/1654/straight-white-male/</link>
		<comments>http://gamefilter.net/1654/straight-white-male/#comments</comments>
		<pubDate>Thu, 17 May 2012 08:02:34 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[donuts]]></category>
		<category><![CDATA[privilege]]></category>
		<category><![CDATA[scalzi]]></category>
		<category><![CDATA[straight while male]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1654</guid>
		<description><![CDATA[<a href="http://whatever.scalzi.com/2012/05/15/straight-white-male-the-lowest-difficulty-setting-there-is/">Straight White Male: The Lowest Difficulty Setting There Is</a> <blockquote>Imagine life here in the US — or indeed, pretty much anywhere in the Western world — is a massive role playing game, like World of Warcraft except appallingly mundane, where  ¦</blockquote>]]></description>
			<content:encoded><![CDATA[<a href="http://whatever.scalzi.com/2012/05/15/straight-white-male-the-lowest-difficulty-setting-there-is/">Straight White Male: The Lowest Difficulty Setting There Is</a> <blockquote>Imagine life here in the US — or indeed, pretty much anywhere in the Western world — is a massive role playing game, like World of Warcraft except appallingly mundane, where most quests involve the acquisition of money, cell phones and donuts, although not always at the same time.</blockquote><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1654/straight-white-male/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day Zero: Greatest Zombie Game Ever?</title>
		<link>http://gamefilter.net/1652/day-zero-greatest-zombie-game-ever/</link>
		<comments>http://gamefilter.net/1652/day-zero-greatest-zombie-game-ever/#comments</comments>
		<pubDate>Mon, 14 May 2012 01:01:07 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[day zero]]></category>
		<category><![CDATA[permadeath]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1652</guid>
		<description><![CDATA[<a href=""></a> Is the greatest zombie-themed game ever a mod? <a href="http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/">Rockpapershotgun</a>, <a href="http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/">PCGamer</a> and <a href="http://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made">Kotaku</a> think it just might be. Day Zero is a an open-world co-op permadeath zombie survival game set in the 235 square kilometer world of <a href="http://www.arma2.com/">Arma 2 ¦</a>.]]></description>
			<content:encoded><![CDATA[<a href=""></a> Is the greatest zombie-themed game ever a mod? <a href="http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/">Rockpapershotgun</a>, <a href="http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/">PCGamer</a> and <a href="http://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made">Kotaku</a> think it just might be. Day Zero is a an open-world co-op permadeath zombie survival game set in the 235 square kilometer world of <a href="http://www.arma2.com/">Arma 2</a>. <a href="http://forums.somethingawful.com/showthread.php?threadid=3481582">A comprehensive primer is available</a> on the Something Awful forums (membership may be required for that link), and you can <a href="http://www.dayzmod.com/downloads.php">grab a copy of the work in progress here</a>.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1652/day-zero-greatest-zombie-game-ever/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Walden</title>
		<link>http://gamefilter.net/1650/walden/</link>
		<comments>http://gamefilter.net/1650/walden/#comments</comments>
		<pubDate>Thu, 10 May 2012 10:18:19 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[a life in the woods]]></category>
		<category><![CDATA[no really i am so freaking sorry]]></category>
		<category><![CDATA[thoreau]]></category>
		<category><![CDATA[walden]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1650</guid>
		<description><![CDATA[<a href="http://cinema.usc.edu/interactive/research/walden.cfm">Walden The Game</a> sounds thoreau-ly <a href="http://www.youtube.com/watch?feature=player_embedded&#38;v=mnKUxVz-4J0">interesting</a>. <small>I am so, so, so sorry.</small> <small>[<a href="http://www.rockpapershotgun.com/2012/05/09/thoreauly-hermitic-walden-a-game/">via</a>] ¦</small><br />]]></description>
			<content:encoded><![CDATA[<a href="http://cinema.usc.edu/interactive/research/walden.cfm">Walden The Game</a> sounds thoreau-ly <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=mnKUxVz-4J0">interesting</a>. <small>I am so, so, so sorry.</small> <small>[<a href="http://www.rockpapershotgun.com/2012/05/09/thoreauly-hermitic-walden-a-game/">via</a>]</small><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1650/walden/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Notch vs EA</title>
		<link>http://gamefilter.net/1648/notch-vs-ea/</link>
		<comments>http://gamefilter.net/1648/notch-vs-ea/#comments</comments>
		<pubDate>Mon, 07 May 2012 00:24:38 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[indie gaming]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[notch]]></category>
		<category><![CDATA[you bunch of cynical bastards]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1648</guid>
		<description><![CDATA[<a href="http://www.tomshardware.com/news/Mojang-Notch-EA-Indie-Minecraft,15546.html">Notch of Minecraft fame</a> says "EA releases an '<a href="http://store.steampowered.com/sub/14499/">indie bundle ¦</a>'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards. Indies are saving gaming. EA is methodically destroying it. The games in]]></description>
			<content:encoded><![CDATA[<a href="http://www.tomshardware.com/news/Mojang-Notch-EA-Indie-Minecraft,15546.html">Notch of Minecraft fame</a> says "EA releases an '<a href="http://store.steampowered.com/sub/14499/">indie bundle</a>'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards. Indies are saving gaming. EA is methodically destroying it. The games in the bundle are good, I'm not questioning them. I'm questioning EA" on <a href="https://twitter.com/#!/notch/status/197991770817167360">Twitter</a>.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1648/notch-vs-ea/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mineception</title>
		<link>http://gamefilter.net/1646/mineception/</link>
		<comments>http://gamefilter.net/1646/mineception/#comments</comments>
		<pubDate>Sun, 06 May 2012 07:38:40 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[leo decaprio]]></category>
		<category><![CDATA[mineception]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[now that's just starting to get silly]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1646</guid>
		<description><![CDATA[<a href="http://www.youtube.com/watch?v=GwHBaSySHmo">Minecraft in Minecraft:</a> Mineception. <small>[<a href="http://www.planetminecraft.com/project/mineception---minecraft-in-minecraft/">Download</a>] ¦</small><br />]]></description>
			<content:encoded><![CDATA[<a href="http://www.youtube.com/watch?v=GwHBaSySHmo">Minecraft in Minecraft:</a> Mineception. <small>[<a href="http://www.planetminecraft.com/project/mineception---minecraft-in-minecraft/">Download</a>]</small><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1646/mineception/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Got Yer Smart Games Right Here</title>
		<link>http://gamefilter.net/1644/i-got-yer-smart-games-right-here/</link>
		<comments>http://gamefilter.net/1644/i-got-yer-smart-games-right-here/#comments</comments>
		<pubDate>Fri, 04 May 2012 04:14:44 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[annoying]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[brainy gamer]]></category>
		<category><![CDATA[Jonathan Blow]]></category>
		<category><![CDATA[oh man i hated braid so much]]></category>
		<category><![CDATA[smart]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1644</guid>
		<description><![CDATA[<a href="http://www.brainygamer.com/the_brainy_gamer/2012/04/smart-games-here.html"></a> Taylor Clark’s <a href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/">recent Atlantic essay</a> quotes the somewhat annoying Jonathan Blow (of <a href="http://braid-game.com/">Braid</a> fame) saying<blockquote>There's no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just  ¦</blockquote>]]></description>
			<content:encoded><![CDATA[<a href="http://www.brainygamer.com/the_brainy_gamer/2012/04/smart-games-here.html"></a> Taylor Clark’s <a href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/">recent Atlantic essay</a> quotes the somewhat annoying Jonathan Blow (of <a href="http://braid-game.com/">Braid</a> fame) saying<blockquote>There's no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb.</blockquote>

<a href="http://www.brainygamer.com/the_brainy_gamer/2012/04/smart-games-here.html">Brainy Gamer would like to differ</a>. Here's their <a href="http://www.brainygamer.com/the_brainy_gamer/the-smart-game-catalog.html">catalog of 365 smart games</a>.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1644/i-got-yer-smart-games-right-here/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Words and Physics</title>
		<link>http://gamefilter.net/1642/words-and-physics/</link>
		<comments>http://gamefilter.net/1642/words-and-physics/#comments</comments>
		<pubDate>Fri, 04 May 2012 00:25:12 +0000</pubDate>
		<dc:creator>Mr. Pokeylope</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1642</guid>
		<description><![CDATA[<a href=""></a> <a href="http://armorgames.com/play/13226/words-and-physics">Words and Physics ¦</a> is a short, clever little Flash game where you have to remove the words "REMOVEME" from the screen by physically manipulating them with other words.<br />]]></description>
			<content:encoded><![CDATA[<a href=""></a> <a href="http://armorgames.com/play/13226/words-and-physics">Words and Physics</a> is a short, clever little Flash game where you have to remove the words "REMOVEME" from the screen by physically manipulating them with other words.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1642/words-and-physics/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Peak Ore: Minecraft and the urge to acquire</title>
		<link>http://gamefilter.net/1640/peak-ore-minecraft-and-the-urge-to-acquire/</link>
		<comments>http://gamefilter.net/1640/peak-ore-minecraft-and-the-urge-to-acquire/#comments</comments>
		<pubDate>Wed, 02 May 2012 17:48:26 +0000</pubDate>
		<dc:creator>John Overholt</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[environmentalism]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1640</guid>
		<description><![CDATA[<a href=""></a> <em>It turns out to be really hard for me to walk by a seam of coal or iron and not mine it, though I have more of each than I’m going to need for some time to come ... This  ¦</em>]]></description>
			<content:encoded><![CDATA[<a href=""></a> <em>It turns out to be really hard for me to walk by a seam of coal or iron and not mine it, though I have more of each than I’m going to need for some time to come ... This impulse to thrift comes from both early in-game shortage and real-life training. And playing in a world of abundance (which Minecraft is) makes the problem worse in many ways: there are so many opportunities to acquire. <a href="http://nielsenhayden.com/makinglight/archives/013853.html">There is so much to hoard</a>.</em><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1640/peak-ore-minecraft-and-the-urge-to-acquire/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dragged Kickstarting and Screaming</title>
		<link>http://gamefilter.net/1638/dragged-kickstarting-and-screaming/</link>
		<comments>http://gamefilter.net/1638/dragged-kickstarting-and-screaming/#comments</comments>
		<pubDate>Tue, 01 May 2012 20:59:10 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[unrealistic expectations]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1638</guid>
		<description><![CDATA[<a href=""> ¦</a> "And if you have donated to a Kickstarter-funded project, you’ve just put yourself in the worst possible position as a stakeholder. Because, after all, you are at the very bottom rung of the financier ladder, with no leverage, no creative]]></description>
			<content:encoded><![CDATA[<a href=""></a> "And if you have donated to a Kickstarter-funded project, you’ve just put yourself in the worst possible position as a stakeholder. Because, after all, you are at the very bottom rung of the financier ladder, with no leverage, no creative control, no operational control, and win, lose or draw, you have <a href="http://odiousrepeater.wordpress.com/2012/04/20/dragged-kickstarting-and-screaming/">absolutely no way of ensuring any form of return-on-investment.</a>"<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1638/dragged-kickstarting-and-screaming/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Play Maps Cube</title>
		<link>http://gamefilter.net/1636/play-maps-cube/</link>
		<comments>http://gamefilter.net/1636/play-maps-cube/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 00:37:01 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[chrome experiment]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[marble]]></category>
		<category><![CDATA[play this]]></category>
		<category><![CDATA[roll]]></category>
		<category><![CDATA[tilt]]></category>
		<category><![CDATA[webgames]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1636</guid>
		<description><![CDATA[<a href="http://www.playmapscube.com/">PlayMapsCube</a> is a tilt-to-roll marble game using 3-D data from Google Maps. <small>If your computer's anything like mine, it'll make smoke come out of your speakers, but it's pretty cool. It's a 'Chrome experiment' but it seems to run OK  ¦</small>]]></description>
			<content:encoded><![CDATA[<a href="http://www.playmapscube.com/">PlayMapsCube</a> is a tilt-to-roll marble game using 3-D data from Google Maps. <small>If your computer's anything like mine, it'll make smoke come out of your speakers, but it's pretty cool. It's a 'Chrome experiment' but it seems to run OK on Firefox 12, as well.</small><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1636/play-maps-cube/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Portal 2 Perpetual Testing Initiative</title>
		<link>http://gamefilter.net/1634/portal-2-perpetual-testing-initiative/</link>
		<comments>http://gamefilter.net/1634/portal-2-perpetual-testing-initiative/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 23:18:10 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cave johnson]]></category>
		<category><![CDATA[multiverse]]></category>
		<category><![CDATA[octopi]]></category>
		<category><![CDATA[perpetual testing]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[steam workshop]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1634</guid>
		<description><![CDATA[<a href="http://youtu.be/b7rZO2ACP3A">We're about to run the greatest con game in the history of the multiverse ¦</a> and you are the bottleneck. Cave Johnson on the Perpetual Testing Initiative.<br />]]></description>
			<content:encoded><![CDATA[<a href="http://youtu.be/b7rZO2ACP3A">We're about to run the greatest con game in the history of the multiverse</a> and you are the bottleneck. Cave Johnson on the Perpetual Testing Initiative.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1634/portal-2-perpetual-testing-initiative/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Go Right.</title>
		<link>http://gamefilter.net/1632/go-right/</link>
		<comments>http://gamefilter.net/1632/go-right/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 21:40:13 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[going right]]></category>
		<category><![CDATA[not going left]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1632</guid>
		<description><![CDATA[<a href=""></a> <a href="http://www.youtube.com/watch?v=kiePaAHK3jE">Go Right. ¦</a><br />]]></description>
			<content:encoded><![CDATA[<a href=""></a> <a href="http://www.youtube.com/watch?v=kiePaAHK3jE">Go Right.</a><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1632/go-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SHMUPS</title>
		<link>http://gamefilter.net/1630/shmups/</link>
		<comments>http://gamefilter.net/1630/shmups/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 11:54:13 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[illustrated]]></category>
		<category><![CDATA[mime]]></category>
		<category><![CDATA[oldskool]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[shmups]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1630</guid>
		<description><![CDATA[<a href="http://www.racketboy.com/retro/shooters/games-that-defined-the-shmups-genre">An Illustrated History of Shmups ¦</a> .<br />]]></description>
			<content:encoded><![CDATA[<a href="http://www.racketboy.com/retro/shooters/games-that-defined-the-shmups-genre">An Illustrated History of Shmups</a> .<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1630/shmups/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Me Likes Me the Melee</title>
		<link>http://gamefilter.net/1628/me-likes-me-the-melee/</link>
		<comments>http://gamefilter.net/1628/me-likes-me-the-melee/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 16:13:22 +0000</pubDate>
		<dc:creator>busithoth</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[War of the Roses]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1628</guid>
		<description><![CDATA[<a href="http://www.rockpapershotgun.com/2012/04/24/hands-on-war-of-the-roses/">War of the Roses ¦</a> I have a serious preference for melee games (big fan of Rune, and more recently, Mount and Blade).  I just heard about War of the Roses, which looks to be my new favorite slashing experience on]]></description>
			<content:encoded><![CDATA[<a href="http://www.rockpapershotgun.com/2012/04/24/hands-on-war-of-the-roses/">War of the Roses</a> I have a serious preference for melee games (big fan of Rune, and more recently, Mount and Blade).  I just heard about War of the Roses, which looks to be my new favorite slashing experience on my computer.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1628/me-likes-me-the-melee/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Journeyman</title>
		<link>http://gamefilter.net/1625/journeyman/</link>
		<comments>http://gamefilter.net/1625/journeyman/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 11:40:17 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[assholes and opinions everybody's got one]]></category>
		<category><![CDATA[eurogamer]]></category>
		<category><![CDATA[jenova chen]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1625</guid>
		<description><![CDATA[<a href="http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman">A profile of Jenova Chen,</a> designer of <a href="http://www.eurogamer.net/articles/2011-02-24-journey-preview">Journey ¦</a>. "There's this assumption in video games that if you run into a random player online, it's going to be a bad experience," he continues. "You think that they will be an]]></description>
			<content:encoded><![CDATA[<a href="http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman">A profile of Jenova Chen,</a> designer of <a href="http://www.eurogamer.net/articles/2011-02-24-journey-preview">Journey</a>. "There's this assumption in video games that if you run into a random player online, it's going to be a bad experience," he continues. "You think that they will be an asshole, right?" <br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1625/journeyman/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Some people are gay in space. Get over it.</title>
		<link>http://gamefilter.net/1623/some-people-are-gay-in-space-get-over-it/</link>
		<comments>http://gamefilter.net/1623/some-people-are-gay-in-space-get-over-it/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 00:31:07 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[charlie brooker]]></category>
		<category><![CDATA[gaaaayy innnn spaaaaaaace]]></category>
		<category><![CDATA[homophobia]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1623</guid>
		<description><![CDATA[<a href="http://www.guardian.co."></a> The always-amusingly-cranky <a href="http://www.guardian.co.uk/commentisfree/2012/apr/15/charlie-brooker-gay-video-game">Charlie Brooks notes</a> that some people are gay in space and suggests that sad homophobes just get over it. <small>[<a href="http://www.metafilter.com/115167/Of-course-really-EVERYONE-loves-Alec-Guinness">via</a>] ¦</small><br />]]></description>
			<content:encoded><![CDATA[<a href="http://www.guardian.co."></a> The always-amusingly-cranky <a href="http://www.guardian.co.uk/commentisfree/2012/apr/15/charlie-brooker-gay-video-game">Charlie Brooks notes</a> that some people are gay in space and suggests that sad homophobes just get over it. <small>[<a href="http://www.metafilter.com/115167/Of-course-really-EVERYONE-loves-Alec-Guinness">via</a>]</small><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1623/some-people-are-gay-in-space-get-over-it/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Valve Handbook for New Employees (pdf)</title>
		<link>http://gamefilter.net/1621/valve-handbook-for-new-employees-pdf/</link>
		<comments>http://gamefilter.net/1621/valve-handbook-for-new-employees-pdf/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 16:54:15 +0000</pubDate>
		<dc:creator>nobody</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[handbook]]></category>
		<category><![CDATA[insider]]></category>
		<category><![CDATA[print it out and pretend you've been hired]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1621</guid>
		<description><![CDATA[<a href="http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf">The Valve Handbook for New Employees (2012) ¦</a> (pdf link). <br />]]></description>
			<content:encoded><![CDATA[<a href="http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf">The Valve Handbook for New Employees (2012)</a> (pdf link). <br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1621/valve-handbook-for-new-employees-pdf/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Practically impossible: The quest to decipher Fez&#8217;s cryptic final puzzle</title>
		<link>http://gamefilter.net/1619/practically-impossible-the-quest-to-decipher-fezs-cryptic-final-puzzle/</link>
		<comments>http://gamefilter.net/1619/practically-impossible-the-quest-to-decipher-fezs-cryptic-final-puzzle/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 18:34:20 +0000</pubDate>
		<dc:creator>juv3nal</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ars technica]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[polytron]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1619</guid>
		<description><![CDATA[<a href=""></a> <em>When game designer Trey Reyher reached out for help with the monolith puzzle driving him up the wall, he contacted a friend who had worked on <a href="http://fezgame.com/">Fez</a>. He received an disheartening reply: "<a href="http://arstechnica.com/gaming/news/2012/04/why-it-took-almost-a-week-for-the-world-to-completely-finish-fez.ars/1">Good luck with that. It's practically </a> ¦</em>]]></description>
			<content:encoded><![CDATA[<a href=""></a> <em>When game designer Trey Reyher reached out for help with the monolith puzzle driving him up the wall, he contacted a friend who had worked on <a href="http://fezgame.com/">Fez</a>. He received an disheartening reply: "<a href="http://arstechnica.com/gaming/news/2012/04/why-it-took-almost-a-week-for-the-world-to-completely-finish-fez.ars/1">Good luck with that. It's practically impossible</a>."</em> (spoilers, obvs)<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1619/practically-impossible-the-quest-to-decipher-fezs-cryptic-final-puzzle/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Not Just Solid Food, But Real Food</title>
		<link>http://gamefilter.net/1615/not-just-solid-food-but-real-food/</link>
		<comments>http://gamefilter.net/1615/not-just-solid-food-but-real-food/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 23:34:39 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[john walker]]></category>
		<category><![CDATA[joseph hilgard]]></category>
		<category><![CDATA[maturity]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[rps]]></category>
		<category><![CDATA[solid food]]></category>
		<category><![CDATA[solid food is nice but beer is nicer]]></category>
		<category><![CDATA[stories]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1615</guid>
		<description><![CDATA[<a href=""></a> John Walker’s at Rockpapershotgun writes about the immature <a href="http://www.rockpapershotgun.com/2012/04/03/its-time-for-games-to-offer-us-solid-food/">content of so many games</a>, and Joseph Hilgard responds that <a href="http://www.mediumdifficulty.com/2012/04/10/not-just-solid-food-but-real-food/">we’re looking in the wrong places</a> for maturity.

<blockquote>If we want our games to provide us with real nourishment, I would  ¦</blockquote>]]></description>
			<content:encoded><![CDATA[<a href=""></a> John Walker’s at Rockpapershotgun writes about the immature <a href="http://www.rockpapershotgun.com/2012/04/03/its-time-for-games-to-offer-us-solid-food/">content of so many games</a>, and Joseph Hilgard responds that <a href="http://www.mediumdifficulty.com/2012/04/10/not-just-solid-food-but-real-food/">we’re looking in the wrong places</a> for maturity.

<blockquote>If we want our games to provide us with real nourishment, I would argue that the last thing we need is last year’s shooter wrapped in some awkward story about love and loss, or yet another indie platformer about the inevitability of mortality. We don’t need superficially serious themes. We need new and interesting games which provide novel and challenging forms of play.</blockquote><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1615/not-just-solid-food-but-real-food/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crafting a Community in Minecraft</title>
		<link>http://gamefilter.net/1613/crafting-a-community-in-minecraft/</link>
		<comments>http://gamefilter.net/1613/crafting-a-community-in-minecraft/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 23:16:36 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[michael moorcock]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[tanelorn]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1613</guid>
		<description><![CDATA[<a href="http://mplayer.pastemagazine.com/issues/week-40/articles#article=/issues/week-40/articles/the-chronicles-of-tanelorn-crafting-a-community-in-minecraft">The Chronicles of Tanelorn -- Crafting a Community in Minecraft ¦</a> "There is a lot going on in an RP server like Tanelorn, more than I ever imagined. Over six months I saw—and learned—a lot about the future of Minecraft. This]]></description>
			<content:encoded><![CDATA[<a href="http://mplayer.pastemagazine.com/issues/week-40/articles#article=/issues/week-40/articles/the-chronicles-of-tanelorn-crafting-a-community-in-minecraft">The Chronicles of Tanelorn -- Crafting a Community in Minecraft</a> "There is a lot going on in an RP server like Tanelorn, more than I ever imagined. Over six months I saw—and learned—a lot about the future of Minecraft. This is a game that was meant to evolve, and that evolution is speeding up every day."<br />[beware: bizarre site design choices ahead]]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1613/crafting-a-community-in-minecraft/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>United States of Skyrim</title>
		<link>http://gamefilter.net/1611/united-states-of-skyrim/</link>
		<comments>http://gamefilter.net/1611/united-states-of-skyrim/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 23:11:25 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[first-person beard-stroker]]></category>
		<category><![CDATA[nation]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[skyrim]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1611</guid>
		<description><![CDATA[<a href="http://ontologicalgeek.blogspot.com/2012/04/guest-article-united-states-of-skyrim.html">Skyrim is a nation</a> of 10 million. <small>Vote wonderchicken for president! ¦</small><br />]]></description>
			<content:encoded><![CDATA[<a href="http://ontologicalgeek.blogspot.com/2012/04/guest-article-united-states-of-skyrim.html">Skyrim is a nation</a> of 10 million. <small>Vote wonderchicken for president!</small><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1611/united-states-of-skyrim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Republia Times</title>
		<link>http://gamefilter.net/1609/the-republia-times/</link>
		<comments>http://gamefilter.net/1609/the-republia-times/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 23:07:42 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[play this]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[webgame]]></category>
		<category><![CDATA[zee orders are very klear]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1609</guid>
		<description><![CDATA[<a href="http://pope.jeffsys.net/">The Republia Times </a> -- you are the editor of a state-run newspaper, and your task is to increase the government's poll ratings—or else. Flash game <a href="http://boingboing.net/2012/04/16/edit-a-state-run-newspaper.html">via ¦</a>.<br />]]></description>
			<content:encoded><![CDATA[<a href="http://pope.jeffsys.net/">The Republia Times </a> -- you are the editor of a state-run newspaper, and your task is to increase the government's poll ratings—or else. Flash game <a href="http://boingboing.net/2012/04/16/edit-a-state-run-newspaper.html">via</a>.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1609/the-republia-times/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>MMMMMM is VVVVVV + &#124;&#124; &#124;&#124; &#124;&#124; &#124;&#124; &#124;&#124; &#124;&#124;</title>
		<link>http://gamefilter.net/1607/mmmmmm-is-vvvvvv/</link>
		<comments>http://gamefilter.net/1607/mmmmmm-is-vvvvvv/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 13:26:44 +0000</pubDate>
		<dc:creator>nobody</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[increpare]]></category>
		<category><![CDATA[play this]]></category>
		<category><![CDATA[terry cavanagh]]></category>
		<category><![CDATA[vvvvvv]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1607</guid>
		<description><![CDATA[<a href="http://ded.increpare.com/~locus/MMMMMM/"><i>MMMMMM</i></a> is Increpare's extra-puzzly reconfiguration of Terry Cavanagh's gravity platformer <i>VVVVVV ¦</i>. If you play one game today in your web browser, I highly recommend it be this one.<br />(Time and space is quantized here, so if you happen to]]></description>
			<content:encoded><![CDATA[<a href="http://ded.increpare.com/~locus/MMMMMM/"><i>MMMMMM</i></a> is Increpare's extra-puzzly reconfiguration of Terry Cavanagh's gravity platformer <i>VVVVVV</i>. If you play one game today in your web browser, I highly recommend it be this one.<br />(Time and space is quantized here, so if you happen to be turned off by some of <i>VVVVVV</i>'s twitch-based play -- or just think you might not be up for it on a weekend morning --  this one sidesteps the issue.)]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1607/mmmmmm-is-vvvvvv/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Valve: How I Got Here, What It’s Like, and What I’m Doing</title>
		<link>http://gamefilter.net/1605/valve-how-i-got-here-what-its-like-and-what-im-doing/</link>
		<comments>http://gamefilter.net/1605/valve-how-i-got-here-what-its-like-and-what-im-doing/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 12:30:07 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[gabe newell]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[Michael Abrash]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1605</guid>
		<description><![CDATA[<a href="http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-what-im-doing-2/">Valve: How I Got Here, What It’s Like, and What I’m Doing ¦</a> "I’ve worked at Microsoft, I’ve worked at Id, and I’ve worked at RAD Game Tools. They’ve all been interesting, they’ve all been great learning experiences, and some of]]></description>
			<content:encoded><![CDATA[<a href="http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-what-im-doing-2/">Valve: How I Got Here, What It’s Like, and What I’m Doing</a> "I’ve worked at Microsoft, I’ve worked at Id, and I’ve worked at RAD Game Tools. They’ve all been interesting, they’ve all been great learning experiences, and some of them have been truly remarkable places. In short, I’ve seen a lot of what tech has to offer.

Valve is different."<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1605/valve-how-i-got-here-what-its-like-and-what-im-doing/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>36 Pongs</title>
		<link>http://gamefilter.net/1603/36-pongs/</link>
		<comments>http://gamefilter.net/1603/36-pongs/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 17:43:35 +0000</pubDate>
		<dc:creator>nobody</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[variations]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1603</guid>
		<description><![CDATA[<a href="http://www.pippinbarr.com/games/pongs/Pongs.html">Pongs ¦</a> (browser game, Flash) is Pippin Barr's exploration of a tiny corner of the game design universe: 36 Pong variants, many of them novel.<br />]]></description>
			<content:encoded><![CDATA[<a href="http://www.pippinbarr.com/games/pongs/Pongs.html">Pongs</a> (browser game, Flash) is Pippin Barr's exploration of a tiny corner of the game design universe: 36 Pong variants, many of them novel.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1603/36-pongs/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unbeatable</title>
		<link>http://gamefilter.net/1601/unbeatable/</link>
		<comments>http://gamefilter.net/1601/unbeatable/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 07:30:11 +0000</pubDate>
		<dc:creator>juv3nal</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dave Ring]]></category>
		<category><![CDATA[freecell]]></category>
		<category><![CDATA[Gameological Society]]></category>
		<category><![CDATA[Russell Turpin]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1601</guid>
		<description><![CDATA[<a href=""></a> <em>The idea to beat FreeCell sprang from a message posted by sci.math regular Russell Turpin on July 24, 1994, with the definitive title "FreeCell is NOT always winnable." In his message, Turpin provided an example of an unwinnable FreeCell deal  ¦</em>]]></description>
			<content:encoded><![CDATA[<a href=""></a> <em>The idea to beat FreeCell sprang from a message posted by sci.math regular Russell Turpin on July 24, 1994, with the definitive title "FreeCell is NOT always winnable." In his message, Turpin provided an example of an unwinnable FreeCell deal and asked fellow group members to help prove or disprove his gripe...Turpin’s proof-of-concept hand was indeed unwinnable, but it also wasn’t one of the 32,000 included in FreeCell—possibly for that reason...<a href="http://gameological.com/2012/04/unbeatable/">Ring had made up his mind. They would try to solve FreeCell. All 32,000 hands of it.</a></em><br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1601/unbeatable/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Smartass A.I. Killers</title>
		<link>http://gamefilter.net/1597/smartass-a-i-killers/</link>
		<comments>http://gamefilter.net/1597/smartass-a-i-killers/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 01:43:07 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[asimov]]></category>
		<category><![CDATA[glados]]></category>
		<category><![CDATA[Knights Of The Old Republic]]></category>
		<category><![CDATA[KOTR]]></category>
		<category><![CDATA[laugh]]></category>
		<category><![CDATA[murder]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[three laws]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1597</guid>
		<description><![CDATA[<a href="http://gameological.com/2012/04/smartass-ai-killers/">All they want to do is laugh. And murder. ¦</a> "Robots kill all humans. That’s the rule. When artificial intelligence rises up, humanity should run for the hills, Isaac Asimov’s Three Laws be damned." Drew Toal looks at a pair of]]></description>
			<content:encoded><![CDATA[<a href="http://gameological.com/2012/04/smartass-ai-killers/">All they want to do is laugh. And murder.</a> "Robots kill all humans. That’s the rule. When artificial intelligence rises up, humanity should run for the hills, Isaac Asimov’s Three Laws be damned." Drew Toal looks at a pair of games that feature artificial-intelligence bots with a penchant for wit and a taste for homicide.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1597/smartass-a-i-killers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MMO Asteroids</title>
		<link>http://gamefilter.net/1593/mmo-asteroids/</link>
		<comments>http://gamefilter.net/1593/mmo-asteroids/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 01:35:11 +0000</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[April Fools]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[browser-based]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[firebase]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[play this]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1593</guid>
		<description><![CDATA[<a href="http://www.mmoasteroids.com/">MMO Asteroids</a> without the <a href="http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/">April Fools' joke</a>! And, also, without asteroids. "Built on a Sunday afternoon using a <a href="http://www.firebase.com/">super awesome API ¦</a>."<br />]]></description>
			<content:encoded><![CDATA[<a href="http://www.mmoasteroids.com/">MMO Asteroids</a> without the <a href="http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/">April Fools' joke</a>! And, also, without asteroids. "Built on a Sunday afternoon using a <a href="http://www.firebase.com/">super awesome API</a>."<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1593/mmo-asteroids/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Increpare x 2 (again)</title>
		<link>http://gamefilter.net/1591/increpare-x-2-again/</link>
		<comments>http://gamefilter.net/1591/increpare-x-2-again/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 19:14:27 +0000</pubDate>
		<dc:creator>nobody</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[increpare]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1591</guid>
		<description><![CDATA[<a href=""></a> Prolific indie author Increpare has released two new Flash games today: <a href="http://www.increpare.com/2012/04/crab-planet/">Crab Planet</a> is a bit like minesweeper, but the player is embodied within the game board and the mines might be moving. <a href="http://www.increpare.com/2012/04/coca-t/">Coca T ¦</a> is a bit like pick-up]]></description>
			<content:encoded><![CDATA[<a href=""></a> Prolific indie author Increpare has released two new Flash games today: <a href="http://www.increpare.com/2012/04/crab-planet/">Crab Planet</a> is a bit like minesweeper, but the player is embodied within the game board and the mines might be moving. <a href="http://www.increpare.com/2012/04/coca-t/">Coca T</a> is a bit like pick-up sticks, but focused more on the vertices than the lines. Both leave their game-logic up to the player to suss out.<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1591/increpare-x-2-again/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>They even let you shoot the ads (NYTimes)</title>
		<link>http://gamefilter.net/1589/they-even-let-you-shoot-the-ads-nytimes/</link>
		<comments>http://gamefilter.net/1589/they-even-let-you-shoot-the-ads-nytimes/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 15:17:44 +0000</pubDate>
		<dc:creator>nobody</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[game addiction]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[nytimes]]></category>

		<guid isPermaLink="false">http://gamefilter.net/?p=1589</guid>
		<description><![CDATA[<a href="http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other-hyperaddictive-stupid-games.html?_r=1">"The Hyperadictive, Time-Sucking, Relationship Busting, Mind-Crushing Power and Allure of Silly Digital Games:" ¦</a> an upcoming NYTimes magazine cover article, whose recently posted web version includes a nifty HTML5 "game."<br />]]></description>
			<content:encoded><![CDATA[<a href="http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other-hyperaddictive-stupid-games.html?_r=1">"The Hyperadictive, Time-Sucking, Relationship Busting, Mind-Crushing Power and Allure of Silly Digital Games:"</a> an upcoming NYTimes magazine cover article, whose recently posted web version includes a nifty HTML5 "game."<br />]]></content:encoded>
			<wfw:commentRss>http://gamefilter.net/1589/they-even-let-you-shoot-the-ads-nytimes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
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