Monthly Archive: September 2014
September 19, 2014
What can Quake 3 teach us about the future of games? A lot, says Nicholas O’Brien at KillScreen. What can Quake Live teach us about making wrong decisions at every possible juncture? Even more, says me.
September 18, 2014
September 17, 2014
Superdimensional is the highest rated entry from the latest Ludum Dare competition, and it is gorgeous. You can play it in-browser with Unity, peruse the source, or download executables for Windows or Linux. [via]
Zoe Quinn talks (at Cracked.com, of all places) about 5 Things I Learned as the Internet's Most Hated Person, in the wake of the idiot-hatefest that has come to be known as hashtag-gamergate. Did I do that right?
Game Developers respond to Microsoft buying Minecraft Just a long listing of tweets, but that's the way of things these days.