Monthly Archive: August 2011

The Metaphysics of Morrowind

Kate (of the excellent but infrequently updated gaming blog Falling Awkwardly) examines the metaphysics of The Elder Scrolls 3: Morrowind as revealed in the copious in-game literature scattered throughout the land of Vvardenfell, and finds parallels between the game's denizens and the game's players: "Breaking the rules is just another way of playing the game. Sometimes the best way. Just ask Vivec, the Thief of The World, the ultimate cheat." [more inside]

August 24, 2011

EA Wants To Get To Know You

Escapist forums users have found that buried in the Origin EULA is a clause that lets them gather "application usage (including but not limited to successful installation and/or removal), software, software usage and peripheral hardware" information, but more importantly, gives them the right to sell that data to any third-party company, in contrast to Steam, which gathers less data and does not reserve the right to sell it off. Makes that Battlefield 3 decision a lot easier, maybe.

August 23, 2011

Meta-Time Strategy

Achron is a real-time strategy game where both you and your opponents can travel through time. Players can send units and orders into the past, and changes to the timeline propagate forward in waves. It's even possible to cause paradoxes, should a unit make a change in the past that prevents it from being created.

August 15, 2011

I Forgot To Remember To Forget

The Story of Boone Nathan Hardisty played Fallout: New Vegas. One of the courier's companions left a lasting impression on him: "From a simple little scripted story about a broken soldier, a dialogue choice mechanic and that age-old ‘shoot people’ mechanic I have made myself a story of heartbreak, redemption and peace."

August 9, 2011

Games For Change: Jesse Schell Presentation Video

Jesse Schell gives his personal perspective on how games are discussed and used in our social context and how we could think about them them differently. Jesse Schell is a game designer and speaks regularly on game design. His book "The Art of Game Design" is a great reference and his talks are generally quite entertaining.

In this talk he presents an argument for and against the idea that video games lead to more violent behavior and while I don't always fully agree with exactly what he says, he usually succeeds in making me think about game design from a slightly different perspective.

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