Monthly Archive: February 2011
February 27, 2011
A common problem in game design is that of the difficulty curve. Ideally, the game gets harder as it progresses so that it keeps providing a challenge to the player. However, this is often not the case; as you progress through the game, you unlock more powers/abilities/weapons/etc., making the endgame comparatively trivial. Yahtzee, after considering this problem, came up with an interesting solution.
February 23, 2011
You can go inside enemies! I understand this.
I go inside the next enemy I find. Silly blobby enemies. Wait, can I—
I go inside the next enemy I find – again. I’m inside an enemy inside an enemy. I understand this! This is great.
I head inside another enemy. I keep going. I am inside an enemy inside an enemy inside an enemy inside an enemy inside a power-up.
Inside a power-up? Damn.
I don’t understand this.
Indie darling Jason Rohrer (of Passage fame) releases Inside a Star-Filled Sky [more inside]
Why do liberals play computer games like conservatives? Monica Potts of The American Prospect seems to have only played two video games. And both made her feel constrained by the system, man. [more inside]
A 20-minute documentary about the creation of Minecraft has been created by 2-Player Productions to drum up interest for funding a full-length documentary through Kickstarter. If you've got a dump truck full of money, the sponsor benefits for the higher dollar amounts are pretty nerdtastic.
February 20, 2011
Fear and Gaming: Being and Nothingness and Minecraft "Pig riding is an end in itself. When you have accomplished it, that is simply how you chose to live your Minecraft life. Quit to title. You are your life and nothing else, pig rider."
February 18, 2011
Paradox Interactive, the makers of Magicka have released Johan Lindgren's soundtrack on their website for free. Looks like it's in 192kbps mp3 format
The rebels reward me for my work by giving me a jeep, armed with a mounted gun that I can control remotely with my mind. I celebrate my new jeep by accidentally driving it into the sea. Well, you win some, you lose some. I eat some more prawns and take an enema. 24 Hours in White Gold, by Rock Paper Shotgun's Quintin Smith.
February 16, 2011
The Official Left 4 Dead 2 blog has announced even more free DLC, including a community-made campaign and the three remaining scenarios from the original Left 4 Dead. As for a release date, the typical Valve Time can be expected, the only word at this point is "sometime after Portal 2." They are also asking for player help in deciding what factors will play into the DLC pack.
Plants vs. Zombies will soon be available in board game form. It was spotted by Kotaku at the 2011 American International Toy Fair. For Screenlife Games, makers of Scene It? Movies, Scene It? Movies 2 and Scene It? Twilight Saga Edition, this marks their first foray into the purely non-digital gaming zone. More info.
February 15, 2011
March 18th: when Assassin's Creed: Brotherhood finally comes out for PC. No word on whether it will feature Ubisoft's incredibly ill-conceived DRM, but we do know the far less interesting news that it supports multi-screen setups and has improved graphics.
February 14, 2011
Well, it seems that Full Glass Empty Wallet has returned to Full Glass Empty Clip. This time the offer is for a free copy of Portal 2, no strings attached. Just go to the website and make a comment on that post. Two randomly selected comments will win copies of the latest and greatest Valve game. (Rumor is, if there are enough comments, there will be another 2 pack added to the give away) [more inside]