Monthly Archive: February 2011

February 27, 2011

Tfarcraw Fo Dlrow

A common problem in game design is that of the difficulty curve. Ideally, the game gets harder as it progresses so that it keeps providing a challenge to the player. However, this is often not the case; as you progress through the game, you unlock more powers/abilities/weapons/etc., making the endgame comparatively trivial. Yahtzee, after considering this problem, came up with an interesting solution.

Inside a Star-Filled Sky

You can go inside enemies! I understand this.
I go inside the next enemy I find. Silly blobby enemies. Wait, can I—
I go inside the next enemy I find – again. I’m inside an enemy inside an enemy. I understand this! This is great.
I head inside another enemy. I keep going. I am inside an enemy inside an enemy inside an enemy inside an enemy inside a power-up.
Inside a power-up? Damn.
I don’t understand this.

Indie darling Jason Rohrer (of Passage fame) releases Inside a Star-Filled Sky [more inside]

February 14, 2011

Some crazy dude is giving way copies of Portal 2!

Well, it seems that Full Glass Empty Wallet has returned to Full Glass Empty Clip. This time the offer is for a free copy of Portal 2, no strings attached. Just go to the website and make a comment on that post. Two randomly selected comments will win copies of the latest and greatest Valve game. (Rumor is, if there are enough comments, there will be another 2 pack added to the give away) [more inside]

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