Category: The Bucket
Stuff that is so damned special that it doesn’t really fit anywhere else. IT IS SPESHUL OK
July 22, 2015
The Philosophy Behind Koji Kondo's Legendary 'Super Mario Bros.' Soundtrack An excerpt from Andrew Schartmann's upcoming book, part of the 33 1/3 series.
May 14, 2015
Forbes offers 'A More Robust Valve-Is-Evil Hypothesis'. Kotaku responds by suggesting 'Valve understands data. Valve does not seem to understand, or seek to understand, people.'
May 5, 2015
The pedagogy of simulation games — city simulators in particular — is worth meditating on. They are, ostensibly, about engaging with complex (though still incredibly simplified) models, coupled with rule sets that mark discrete goals. These range from the practicable (make sure there are water lines in your new residential zone so the houses can have plumbing) to the whimsical (call down an alien invasion). By being told to use a set of tools in a particular way, an individual can be taught how to engage with a system — the system that is the game.
January 6, 2015
Roll20 is a new, Kickstarted, freemium virtual gaming tabletop for organizing and playing D&D online (any edition), Pathfinder, Shadowrun, Savage Worlds, FATE, indie RPGs, and other tabletop games that 'brings pen and paper gaming to the web the right way'. HTML5-based and runs in-browser, so no downloads or plugins or other cruft.
August 5, 2014
The idea of turning Joyce's Ulysses into a VR game gives me all sorts of conflicting feels, many of them ungood and none of them plump or stately.
June 14, 2014
In 1985 Nintendo introduced the Famicom to North America as the Nintendo Entertainment System for a mere $199, a remarkably low price considering the average PC cost around $2,400… Over the last two generations of consoles, however, prices have actually risen, and today a Playstation 4 or Xbox One is nearly the same price as an average PC.Ben Thompson examines game consoles' increasing focus on high-end consumers, and what a low-end disruption might look like.
June 6, 2014
Possibly more than you wanted to know about the perception of vision, frame rate and refresh rate, motion blur, films and games, monitors and TVs. See also: Why frame rate and resolution matter: A graphics primer.
June 5, 2014
May 12, 2014
What some indie developers would do with Call of Duty. Me, I'd change the name to 'Call of Doody' and make it about the plight of poop-fanciers seeking validation in Today's Army. Which is probably why I shouldn't be making games.
May 7, 2014
Montreal-based photographer Benoit Paillé blends the real and the virtual in his mise en abyme photo compositions of locations in Grand Theft Auto 5.
May 2, 2014
Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games? Hear things like “cache coherency” and “object pools”, but don’t know how to use them to make your game faster?