April 26, 2014
BioWare Releases Dragon Age: Inquisition Class Details, Screenshots DragonAge: Inquisition will be released for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on October 7, 2014.
October 2, 2012
"Steam is now selling non-game software, which means that, yes, non-game software can now get achievements.
This has the potential to be hilarious, and GameMaker: Studio is taking advantage of that. The game-making software offers 24 achievements, allowing you to earn virtual medals for racking up compiler errors and getting your game to run on Windows."
September 19, 2012
A People's History of the FPS (part one): Robert Yang (whose blog is almost always worth a look) begins his series charting out an alternate history of the first-person computer game. His initial thesis: "...that this interest in experimenting with the first-person perspective is not a zeitgeist nor a recent trend. It’s more that we’ve been systematically denying the “first-person” genre label to such games."
August 30, 2012
PC gaming can be a headache and often gamers bring their headaches to forums to see if anyone else brought the Excedrin. Terribly, people will post again to say their problem is resolved without posting the details of their solution. PCGamingWiki goes after problem by attempting to collect these workarounds for posterity. [via Reddit]
August 24, 2012
Eurogamer has a podcast Planescape: Torment post-mortem with 4 of the game's creators. included:
Chris Avellone, the lead designer of Planescape: Torment
Colin McComb, Avellone's second designer on Torment
Adam Heine, scripter on Planescape: Torment
Scott Warner, a junior designer on Planescape: Torment
Valve's resident economist turns his gaze on Valve's own internal workings, situating it within a history of market societies and the firms/companies/corporations they've produced. [more inside]
July 25, 2012
Gabe Newell: Windows 8 "catastrophe" driving Valve to embrace Linux driving Valve to embrace Linux.
July 12, 2012
Just One More Hat... (via MFC)
July 1, 2012
PBS: The Evolution of 8-Bit Art "Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection."
June 29, 2012
"There were no advertisements or silly marketing stunts. No ill-advised music video at E3, and no companion ARG. Instead, it stole quietly into a few backwater venues like a thief in the night. A thief who comes only to steal your sanity." The History of Polybius