A primer on Kierkegaard and existentialism through the lens of Dark Souls 2 is a thing you might not have expected. But here one is.
May 24, 2014
Indie gaming has seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. C-beams glitter in the dark near the Tannhauser gate. A deer rocketing through a forest powered by its own poop. All those moments will be lost in time, like tears in rain. Time to die.
The Curious Expedition is a roguelike-like expedition-sim set in the late 19th century in which you will venture on unprecedented expeditions to regions never explored before.[more inside]
Accompanied by some of the world’s best scientists, you’ll travel through deep, lush jungles, wade through cursed swamps, explore peculiar caves and cross deadly deserts, all while encountering exotic native tribes and menacing wildlife that defies any explanation.
"Bongo` approached me many, many years ago and told me he was really interested in working on this very pretty looking game called Chaos Seed. I took a look at it and immediately fell in love. The art style was stunning, and it seemed very different from every other RPG I had worked on with Dynamic-Designs.
Dynamic Designs, an enclave of rom hackers and translators, has released a patch for Chaos Seed, a Super Famicon ARPG/Cave Construction game. [more inside]
May 21, 2014
The venerable Dead End Thrills now has some pieces up about the art and design of various games, and not only is the imagery as gorgeous as you'd expect, but the articles themselves are beautiful to look at and interesting as well. Fire And Ice: The Cold Heart Of EVE Online and Building The Impossible: The Art Of Mirror’s Edge are my favorites.
Deep in the Shadows: Thief Design Analysis is a long-form analysis of -- you guessed it -- the latest iteration of the Thief series of games. See also: A 2014 Manifesto: Does The Stealth Genre Even Exist? It's a wee bit odd to use a question as the title of a manifesto, but there you go.
Treachery in Beatdown City is a beat-em-up made by Shawn Allen, who grew up poor in New York City. TiBC reflects this background: "I wanted to make a game that was about corruption in the city, about the city itself and the plight of gentrification, with strong characters."
Patch 1.1 will include local multiplayer, goat parkour, and more. If you have been desperately awaiting patch 1.1 for Goat Simulator, you will need to wait a little longer. Originally promised for mid-May, the developers have had to take a few weeks more to get it finished and ready to ship. [more inside]
May 20, 2014
May 19, 2014
Code Hunt is 'an educational, browser-based coding game' from Microsoft where you can choose what language to work with from a choice of two, C# and Java, and slowly work through fixing and changing increasingly complex chunks of code. [more inside]
May 16, 2014
The most common given names people chose for Commander Shepard in the Mass Effect series were pretty spectacularly boring. I named mine Leppard Shepard, which may explain why I never even finished the first game: I need to take my universe-saving a little more seriously (which is pretty much what my highschool teachers always told me back in the day, come to think of it). Were you one of the Jacks, Jameses or Jessicas?
Telltale's Walking Dead "wears its zombie horror aspects on its tattered sleeve, but [...] also warrants consideration as a piece of Southern fiction — albeit an unconventional one".
May 13, 2014
"Sure, adding online multiplayer to your game is massively time-consuming, very costly, and not exactly the greatest fun you'll ever have -- but it can potentially bring in multitudes of extra players and sales, so it's always worth it, right?" Mike Rose interviews several indie game devs for Gamasutra on the ups and downs of doing online multiplayer
May 12, 2014
“Something in [the bear’s] heart did tear, when he saw what went on in there: pointless objects hanging mid-air, hidden subtext from just a square?” mocks the game’s trailer in a kind of Dr. Seuss for the proudly under-read.
What some indie developers would do with Call of Duty. Me, I'd change the name to 'Call of Doody' and make it about the plight of poop-fanciers seeking validation in Today's Army. Which is probably why I shouldn't be making games.
May 7, 2014
Accessibility Jam is an upcoming game jam that wants to give “developers knowledge and experience of how to make mainstream video games accessible to gamers with disabilities, to provide good examples of what’s possible, and move accessibility towards being widely accepted good practice in the game design process.”
Originally funded with Kickstarter with a goal of a paltry (by today's standards) $6,500, Kentucky Route Zero is a magic realist adventure game in five acts about a secret highway in Kentucky and the mysterious folks who travel it by Jake Elliott, Tamas Kemenczy, and Ben Babbitt of Cardboard Computer. The third act has just been released. There have also been 2 free releases which both feature content related to but not found in the game proper: the art gallery visit Limits & Demonstrations and the Godot reminiscent The Entertainment. [more inside]
Montreal-based photographer Benoit Paillé blends the real and the virtual in his mise en abyme photo compositions of locations in Grand Theft Auto 5.
May 2, 2014
When they sent me home I played Skyrim. I don't know what to tell you about the days and nights that followed. The game I barely remember. I think I was an elf. Certainly I had a bow and could hide in the shadows silently. I remember learning shouts and smithing and I can recall the Falmer and Dwemer. When I got to Sovngarde, in the fog, a panic clawed at my chest. I thought of the unbaptised who don't get to heaven.
May 1, 2014
Adam Saltsman is the developer of Canabalt. He has written an interesting essay comparing Shinji Mikami’s critically dismissed Vanquish with the Wachowski siblings’ Speed Racer. My only question is why the fuck he decided to publish it as a public dump on pastebin. I'm going to assume it's a clever joke that I don't get because I have achieved old-fartdom. [more inside]
April 30, 2014
Titanfall myths busted or confirmed DefendTheHouse has a weekly series of Titanfall Mythbusters videos, in which they test out myths about the game. The results are interesting and frequently hilarious. Can you ride a search drone? Will a drop pod protect you from projectiles? How about being stepped on by a Titan? Watch the video and find out. Don't miss episode 1 and episode 2.
April 29, 2014
Analyst: PC gaming now brings in more money than console gaming , which is the good news. The ironic bad news is that much of the PC gaming revenue growth is from 'free-to-play' titles. Which, you know, frequently aren't.
April 28, 2014
After the winding down of freeindiegam.es, where's an indie game enthusiast to go for their fix of curated indie games? I've got you covered:
- Porpentine continues her work in the Live Free Play Hard column for Rock Paper Shotgun
- Merrit Kopas runs Forest Ambassador, "an attempt to introduce videogames to wider audiences"
- and Tim W. (another freeindiegam.es contributor) and Chris Priestman have recently soft launched (note the wip for work-in-progress in the url) Warp Door