July 17, 2014
Attempting to rigorously define interactivity is about as joyous as rigorously defining the word game into your preferred pigeon hole. You might see healthy debate in this conversation. I see a black hole event horizon through which my will to live is disappearing.
A game is not about walking from A to B, but about the things that happen to the player at A and B - a panorama, a conversation, a moment of madness... The act of walking is often vital to the experience, embedding a player inside the activity in ways that a static image or short film would not.
Joel Goodwin (Electron Dance) on Secret Boxes
July 15, 2014
A Game as Literary Tutorial: Dungeons & Dragons Has Influenced a Generation of Writers Writer Junot Díaz in the New York Times says “We welfare kids could travel, have adventures, succeed, be powerful, triumph, fail and be in ways that would have been impossible in the larger real world. For nerds like us, D&D hit like an extra horizon,” he added. The game functioned as “a sort of storytelling apprenticeship.”
July 10, 2014
July 4, 2014
The card game we couldn't make (and then someone else did). "Our game was depraved, immoral, and filthy," writes Nicole Dieker. "But that's not why we killed it."
July 2, 2014
It's thirty thousand kilometers to the edge of the Minecraft world (and 286Gb in save file size), and this guy is riding a minecart to it and broadcasting the journey on Twitch. It's going to take 17 days. I assume he's going to sleep occasionally.
June 18, 2014
It hasn’t been long since the marketers of gritty and politically inept titles had a go at spinning their ineptitude as 'thematically brilliant, I’ll believe you’ll find', even if nine times out of ten those feints at political themes turned out to be little more than opportunistic marketing techniques.
June 16, 2014
A $31 Trillion, 390 Billion Statement Programming War Between 545 Wizards What happens when you challenge hundreds of elite programmers to put on their robes and wizard hats, enchant their minions to solve a constantly shifting multi-agent traveling salesman problem, use the loot to build mighty armies, and vie for eternal glory and tournament prizes?
June 11, 2014
Though this is possibly the best title in the entire PSP catalog, its release date being at the end of the console’s lifetime made it impossible for western players to enjoy it. Claiming “market reasons”, Square Enix never released an English localized version...A complete fan translation of Final Fantasy Type-0 was released on Sunday. Now, two days later SquareEnix announced an HD version for the
June 6, 2014
GOG Galaxy Good Old Games is coming out with their own version of Steam (or uPlay, or Origin, or...). Sounds like it could be an
interesting alternative/addition to the gaming arena, especially since they promise to keep everything DRM-free as usual, and also won't even require an internet connection to play your games.
June 2, 2014
James Parker at the Atlantic says 'I am a 46-year-old man, congenitally resistant to gaming, viral videos, BoingBoing.net, Gawker.com, the future, the present, all of it. I don’t blog. I don’t tweet. I have no Facebook account. The global suck, the virtual slurp—I resist it.' He also tries to understand the appeal of 'The Game That Conquered the World', Minecraft
May 31, 2014
The "Arkane aren't working on it," "No, Arkane totes are working on it," title Prey 2 which stirred interest with an attractive reveal trailer when it was still in the hands of Human Head Studios, has had some early concept documents from it's turn at Arkane leaked.
May 30, 2014
Gary Whitta, former editor-in-chief of PCGamer, interviews the two drivers behind the major -- and both crowdfunded -- space games coming out this year -- Star Citizen and Elite: Dangerous. A long talk with David Braben (Godfather #1, creator of the original Elite) and Chris Roberts (Godfather #2, creator of the Wing Commander series) in four parts on Youtube: 1, 2, 3, 4.
May 29, 2014
...In civilization you're not playing as Gandhi, George Washington, or Catherine the Great, you're playing as the state. An ageless construct interested only in its own growth, power, and self preservation that's as divorced from the people that make it up as you are from the cells that make you up.-Errant Signal presents an ultra-dense 15min on "what Civilization says about us".