Category: Gaming

July 17, 2014

Screw Your Walking Simulators

Attempting to rigorously define interactivity is about as joyous as rigorously defining the word game into your preferred pigeon hole. You might see healthy debate in this conversation. I see a black hole event horizon through which my will to live is disappearing.
...
A game is not about walking from A to B, but about the things that happen to the player at A and B - a panorama, a conversation, a moment of madness... The act of walking is often vital to the experience, embedding a player inside the activity in ways that a static image or short film would not.

Joel Goodwin (Electron Dance) on Secret Boxes

July 15, 2014

Literary Tutorial

A Game as Literary Tutorial: Dungeons & Dragons Has Influenced a Generation of Writers Writer Junot Díaz in the New York Times says “We welfare kids could travel, have adventures, succeed, be powerful, triumph, fail and be in ways that would have been impossible in the larger real world. For nerds like us, D&D hit like an extra horizon,” he added. The game functioned as “a sort of storytelling apprenticeship.”

June 11, 2014

Squaresoft in The Head

Though this is possibly the best title in the entire PSP catalog, its release date being at the end of the console’s lifetime made it impossible for western players to enjoy it. Claiming “market reasons”, Square Enix never released an English localized version...
A complete fan translation of Final Fantasy Type-0 was released on Sunday. Now, two days later SquareEnix announced an HD version for the Vita PS4. [more inside]

May 29, 2014

Great Thing History

...In civilization you're not playing as Gandhi, George Washington, or Catherine the Great, you're playing as the state. An ageless construct interested only in its own growth, power, and self preservation that's as divorced from the people that make it up as you are from the cells that make you up.
-Errant Signal presents an ultra-dense 15min on "what Civilization says about us".

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