Gaming and gaming-related links and things that are gamey and also gamery and gameological. TURTLES ALL THE WAY DOWN.
July 13, 2015
How Billy Mitchell became a video-game superstar and achieved Pac-Man bliss at Oxford American. See also: The King of Kong.
April 4, 2015
GLaDOS and The Sniper: A Voice Acting Love Story Ellen McLain, the voice behind the murderous artificial intelligence GLaDOS from the Portal series, and her husband, John Patrick Lowrie, who voices The Sniper from the game Team Fortress 2, are nothing if not adorable.
January 8, 2015
The 17th Annual Independent Games Festival has announced its list of main competition finalists including (in several categories) This War of Mine, created by a team including MefightClub's hat_eater.
January 6, 2015
Roll20 is a new, Kickstarted, freemium virtual gaming tabletop for organizing and playing D&D online (any edition), Pathfinder, Shadowrun, Savage Worlds, FATE, indie RPGs, and other tabletop games that 'brings pen and paper gaming to the web the right way'. HTML5-based and runs in-browser, so no downloads or plugins or other cruft.
October 1, 2014
Lars Doucet, one of the developers of Defender's Quest, on how recent changes to Steam are a good thing for game makers.
September 19, 2014
What can Quake 3 teach us about the future of games? A lot, says Nicholas O’Brien at KillScreen. What can Quake Live teach us about making wrong decisions at every possible juncture? Even more, says me.
September 18, 2014
August 28, 2014
The Dissolve on movies stealing from video games, video games stealing from movies, and everybody winning (except Grand Theft Auto, which gets poo-pooed in passing). See also: Why it took a Korean movie to craft a successful BioShock story. [more inside]
July 23, 2014
Brendan Vance has a lot of very interesting things to say, starting with
I develop videogames for a living, but I spent last year really hating videogames. I questioned how it was I could consume 60 hours of ‘content’ for Assassin’s Creed 3 yet feel utterly unsatisfied by my act of consumption. I questioned what it was I had consumed, other than my own time. I questioned what it was I sought from the game in the first place. I questioned the nature of the ‘content’ it claimed to offer me; privately I began to suspect it might not even exist.