Category: Gaming Culture
The culture of gaming and gamers, and also yoghurt. Hey, at least I amuse myself.
November 28, 2015
Much of the material you’re about to watch is obscure, hard to find and not shown very often. Indeed, some of it appears to have gone unnoticed for a very long time.
When I informed conference organizer Eric Zimmerman what I would be showing at NYU this afternoon, he accused me of fabricating a hoax.
Assuredly, I am not that clever.
Brian Moriarty's talk covering the history of interactive narrative from the Practice 2015 conference [more inside]
October 15, 2015
September 3, 2015
Once it was determined which games would be produced, the blueprints were allegedly sent to military factories that primarily made electronics used in nuclear testing and weapons. These were perhaps the only places in the USSR that had the manpower and the means to understand the engineering required to build the arcade games.
The Alternate Universe of Soviet Arcade Games
July 22, 2015
"The more I watched my friends playing WoW, the more I got thinking about how curiously similar the that Azeroth (as the world in WoW is called) was both the most technologically advanced virtual world to date and almost totally designed to look like images shot on ancient cameras carried up mountains by donkeys."
Eron Rauch on virtual photography, and the blurring lines between video games and art.
July 13, 2015
How Billy Mitchell became a video-game superstar and achieved Pac-Man bliss at Oxford American. See also: The King of Kong.
May 23, 2015
I have killed three dogs in Minecraft. The way to get a dog is to find a wolf, and then feed bones to the wolf until red Valentine’s hearts blossom forth from the wolf, and then it is your dog. It will do its best to follow you wherever you go, and (like a real dog) it will invariably get in your way when you are trying to build something. ... I felt bad each time, while of course fully realizing that only virtual entities were being killed. Surely some of the sorrow I felt was imported from the real world, where I am fond of dogs and do what I can to avoid drowning or burning them. I could not be said to have developed a meaningful relationship with my virtual dogs, but I was pleased to see them each time they caught up with me, and I was a little sad to realize they wouldn’t be getting in my way anymore. I think I was right to feel at least a little bit bad about killing them.
May 14, 2015
Forbes offers 'A More Robust Valve-Is-Evil Hypothesis'. Kotaku responds by suggesting 'Valve understands data. Valve does not seem to understand, or seek to understand, people.'
May 13, 2015
My son Eliot was born in 2004 — the year of Half-Life 2, Doom 3, and the launch of the Nintendo DS. By the time he was born, video games were a $26B industry.
I love games, and I genuinely wanted Eliot to love and appreciate them too. So, here was my experiment:
What happens when a 21st-century kid plays through video game history in chronological order?
May 5, 2015
The pedagogy of simulation games — city simulators in particular — is worth meditating on. They are, ostensibly, about engaging with complex (though still incredibly simplified) models, coupled with rule sets that mark discrete goals. These range from the practicable (make sure there are water lines in your new residential zone so the houses can have plumbing) to the whimsical (call down an alien invasion). By being told to use a set of tools in a particular way, an individual can be taught how to engage with a system — the system that is the game.
April 6, 2015
A critique and retrospective of all eleven Call of Duty games released for the PC between 2003 and 2014 by Noah Caldwell-Gervais. (It's 2 hours long but I found it fascinating even as someone who has only played a couple of them and doesn't care much for the series in general).
March 15, 2015
GamerGate is killing video games. "There are a number of us in academia who love games, care about games, and believe games are important. We have been working for years to make games a legitimate tool for education and for study, and we were making progress. People were starting to take games seriously. And then came GamerGate. I have seen the careful progress of a decade come crashing down, and now, when I go to talk about games to industry groups or fellow academics, GamerGate always comes up as an example of how terrible and immature people who play games are. It will take years and years to repair the damage, and it is absolutely devastating to the serious study and application of the power of games to real problems. We are going to have trouble getting grants, getting foundations to fund games, and getting people to take us seriously. It is devastating and makes me very sad."
March 4, 2015
Inside The Post-'Minecraft' Billionaire Life Of Gamer God Markus Persson. "These conversations with FORBES represent Persson’s only interview about the Minecraft deal and his life after. It turns out that the most certain thing this windfall bought him was some heavy soul-searching. The only thing he has learned for sure: He was right to walk away from Minecraft."
November 19, 2014
What happens when pirates play a game development simulator and then go bankrupt because of piracy? In 2013, Greenheart games released Game Dev Tycoon and then immediately uploaded a cracked version of the game themselves to teh torrentz. Hilarity, as they say, ensued.
November 13, 2014
October 24, 2014
Why everything and nothing is killing the game industry Ste Curran's (of Agency and One Life Left) talk from GDC Europe 2014.
October 15, 2014
"What if, wrote Jenn Frank, there was a computer game that involved a sexy character shopping for a bra but ended with her crying softly because she could not find one that fitted.
"Everyone thought I was kidding," Ms Frank told the BBC. "I thought I was kidding, and then two hours later I was building a website for it.""
October 3, 2014
In the continuing saga that is #GamerGate, Intel today pulled its ads from Gamasutra under pressure from activists involved in Operation Disrespectful Nod.
BoingBoing: Intel pulls ads at site critical of #GamerGate
Verge: Intel buckles to anti-feminist campaign by pulling ads from gaming site
Slate: GamerGate Fights Corruption in Journalism By Encouraging Corruption in Journalism
September 17, 2014
Zoe Quinn talks (at Cracked.com, of all places) about 5 Things I Learned as the Internet's Most Hated Person, in the wake of the idiot-hatefest that has come to be known as hashtag-gamergate. Did I do that right?
August 28, 2014
Video Games, Misogyny, And Terrorism: A Guide To Assholes. "There’s something rotten deep within gaming culture."
August 9, 2014
Rat Dota "Two digital wizards punching each other in the face has a directness which gets translated as honesty. One digital wizard commandeering a bunch of tree people to smack a building then scarpering before the other digital wizards show up to deliver the aforementioned face-punching is an indirect encounter. It tends to get translated as sneaky or less honest. It gets the ‘rat’ label." [more inside]