October 15, 2015
Category: Game Development
Where pixels meet rubber meets road — the art, science and business of the gaming industry.
September 16, 2015
August 1, 2015
Warren Spector: Telltale May Not Make Games, But They Do Make Magic
April 1, 2015
2015's Game Developers Conference featured many people talking and talking about things. Gamey things. Now you can watch hundreds of those talks for free from the comfort of your own seat (assuming that you are sitting right this minute, which may be presumptuous).
January 16, 2015
"Wish you could make games but have no idea how you'd get started? Have you never coded a day in your life and feel overwhelmed trying to teach yourself? Can't draw anything beyond stick figures? Overwhelmed and don't know what questions to even ask? You're in luck! Sortingh.at is a tool that will give you personalized resources to help you get started making your first game, custom tailored to what you're actually making. "
January 8, 2015
The 17th Annual Independent Games Festival has announced its list of main competition finalists including (in several categories) This War of Mine, created by a team including MefightClub's hat_eater.
November 19, 2014
What happens when pirates play a game development simulator and then go bankrupt because of piracy? In 2013, Greenheart games released Game Dev Tycoon and then immediately uploaded a cracked version of the game themselves to teh torrentz. Hilarity, as they say, ensued.
October 1, 2014
Lars Doucet, one of the developers of Defender's Quest, on how recent changes to Steam are a good thing for game makers.
September 17, 2014
Game Developers respond to Microsoft buying Minecraft Just a long listing of tweets, but that's the way of things these days.
August 28, 2014
The Dissolve on movies stealing from video games, video games stealing from movies, and everybody winning (except Grand Theft Auto, which gets poo-pooed in passing). See also: Why it took a Korean movie to craft a successful BioShock story. [more inside]
July 15, 2014
The New Statesman doesn't dig very deep before it suggests 'why indie gaming’s obsession with moneymaking hurts us all,' but that's a narrative that ties in nicely with 'the guilt of the video-game millionaires'.
July 10, 2014
In order to play a mission called "Last Survivor" in the upcoming hopefully-this-one-won't-suck Alien game, Alien: Isolation -- one that features the original Nostromo crew with voice acting by Sigourney Weaver as Ripley, Tom Skerritt as Dallas, Veronica Cartwright as Lambert, and more, several of whom will be playable characters -- you'll have to preorder the game specifically from Gamestop. I'm going call it now: I estimate that this simple decision will double or triple the number of copies of this game that are pirated, which will result in significantly lower sales, which means that even if it's good, it will be labelled a flop. Good thinking, Sega!
Forbes on 'How Indie Games Went Mainstream At E3'
The indie designer has become a romantic fixation for videogame culture in recent years, something that’s given an industry calcifying around expensive sequels a sense of creative momentum and social purpose it wouldn’t otherwise have had.
July 5, 2014
"Games about space fascists kicking the shit out of each other just aren't having as much on an impact on contemporary discourse as they could." David Hayward (organizer of the Feral Vector game design festival) walks and talks amusingly about how thinking of video games as industry stifles video games as a creative culture. His accompanying blog post is here.
July 4, 2014
The card game we couldn't make (and then someone else did). "Our game was depraved, immoral, and filthy," writes Nicole Dieker. "But that's not why we killed it."
Vlambeer (developer of LUFTRAUSER and other games) has created a number of tools, and talks that can help with developing, marketing and releasing games. They also extensively use a number of external services to create, market and release our games, and so they decided to bundle all this information into a single website for your convenience.
Sergio Hidalgo writes at Gamasutra about a question faced by every motion-tracking virtual reality game: What should happen if the player sticks his head through a wall or a door?
June 16, 2014
A $31 Trillion, 390 Billion Statement Programming War Between 545 Wizards What happens when you challenge hundreds of elite programmers to put on their robes and wizard hats, enchant their minions to solve a constantly shifting multi-agent traveling salesman problem, use the loot to build mighty armies, and vie for eternal glory and tournament prizes?
June 6, 2014
GOG Galaxy Good Old Games is coming out with their own version of Steam (or uPlay, or Origin, or...). Sounds like it could be an
interesting alternative/addition to the gaming arena, especially since they promise to keep everything DRM-free as usual, and also won't even require an internet connection to play your games.
Possibly more than you wanted to know about the perception of vision, frame rate and refresh rate, motion blur, films and games, monitors and TVs. See also: Why frame rate and resolution matter: A graphics primer.
May 30, 2014
Gary Whitta, former editor-in-chief of PCGamer, interviews the two drivers behind the major -- and both crowdfunded -- space games coming out this year -- Star Citizen and Elite: Dangerous. A long talk with David Braben (Godfather #1, creator of the original Elite) and Chris Roberts (Godfather #2, creator of the Wing Commander series) in four parts on Youtube: 1, 2, 3, 4.