June 18, 2014
It hasn’t been long since the marketers of gritty and politically inept titles had a go at spinning their ineptitude as 'thematically brilliant, I’ll believe you’ll find', even if nine times out of ten those feints at political themes turned out to be little more than opportunistic marketing techniques.
June 16, 2014
A $31 Trillion, 390 Billion Statement Programming War Between 545 Wizards What happens when you challenge hundreds of elite programmers to put on their robes and wizard hats, enchant their minions to solve a constantly shifting multi-agent traveling salesman problem, use the loot to build mighty armies, and vie for eternal glory and tournament prizes?
June 14, 2014
Do you love games? Of course you do, or you wouldn't be here! I love games too, and I love giving stuff away, so I'm happy to announce a weekly contest where you (yes, you!) can win games just by participating here at Gamefilter.
Update: Week #1 Winner announced!
Update: Week #2 Winner to the white courtesy phone!
Update: Week #3 Slightly belated winner announced below!
Update: Week #4 Prizes gone done been given!
Update #5: In which I am disappoint, son. [more inside]
June 11, 2014
Things Game Critics Need to STFU About In which female game critics -- or game critics belonging to any of the major genders, pretty much -- are told to shut the fuck up about some stuff. Which isn't ever really that helpful an approach, I've found, but I will admit that it's certainly fun to yell sometimes, so there's that.
June 6, 2014
Possibly more than you wanted to know about the perception of vision, frame rate and refresh rate, motion blur, films and games, monitors and TVs. See also: Why frame rate and resolution matter: A graphics primer.
June 2, 2014
James Parker at the Atlantic says 'I am a 46-year-old man, congenitally resistant to gaming, viral videos, BoingBoing.net, Gawker.com, the future, the present, all of it. I don’t blog. I don’t tweet. I have no Facebook account. The global suck, the virtual slurp—I resist it.' He also tries to understand the appeal of 'The Game That Conquered the World', Minecraft
Gary Whitta, former editor-in-chief of PCGamer, interviews the two drivers behind the major -- and both crowdfunded -- space games coming out this year -- Star Citizen and Elite: Dangerous. A long talk with David Braben (Godfather #1, creator of the original Elite) and Chris Roberts (Godfather #2, creator of the Wing Commander series) in four parts on Youtube: 1, 2, 3, 4.
May 28, 2014
We as journalists can learn a lot from video games. They can help players explore unfamiliar worlds and experience stories, almost literally, through the eyes of another person. Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable and influential way. [...]
As journalists, games can be a great tool for us to use to reach, inform and engage our readers.
May 27, 2014
The fight for gay rights isn’t limited to real-world spaces. There’s a swelling movement for greater diversity and LGBT representation in video games that’s about to reach a national tipping point.
A primer on Kierkegaard and existentialism through the lens of Dark Souls 2 is a thing you might not have expected. But here one is.
May 24, 2014
Indie gaming has seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. C-beams glitter in the dark near the Tannhauser gate. A deer rocketing through a forest powered by its own poop. All those moments will be lost in time, like tears in rain. Time to die.
May 22, 2014
This is a story about me and a video game. Although I have always been and expect I always will be a nerd, the events of this story take place when I was approximately 8-10 years old, meaning I had not yet worn away the extra layer of turbo-nerd that little boys of that inclination tend to have at that age. [more inside]