November 19, 2014
What happens when pirates play a game development simulator and then go bankrupt because of piracy? In 2013, Greenheart games released Game Dev Tycoon and then immediately uploaded a cracked version of the game themselves to teh torrentz. Hilarity, as they say, ensued.
November 13, 2014
October 1, 2014
Lars Doucet, one of the developers of Defender's Quest, on how recent changes to Steam are a good thing for game makers.
September 19, 2014
What can Quake 3 teach us about the future of games? A lot, says Nicholas O’Brien at KillScreen. What can Quake Live teach us about making wrong decisions at every possible juncture? Even more, says me.
September 18, 2014
September 17, 2014
Superdimensional is the highest rated entry from the latest Ludum Dare competition, and it is gorgeous. You can play it in-browser with Unity, peruse the source, or download executables for Windows or Linux. [via]
Zoe Quinn talks (at Cracked.com, of all places) about 5 Things I Learned as the Internet's Most Hated Person, in the wake of the idiot-hatefest that has come to be known as hashtag-gamergate. Did I do that right?
Game Developers respond to Microsoft buying Minecraft Just a long listing of tweets, but that's the way of things these days.
August 28, 2014
The Dissolve on movies stealing from video games, video games stealing from movies, and everybody winning (except Grand Theft Auto, which gets poo-pooed in passing). See also: Why it took a Korean movie to craft a successful BioShock story. [more inside]
Video Games, Misogyny, And Terrorism: A Guide To Assholes. "There’s something rotten deep within gaming culture."
August 5, 2014
The idea of turning Joyce's Ulysses into a VR game gives me all sorts of conflicting feels, many of them ungood and none of them plump or stately.
July 23, 2014
Brendan Vance has a lot of very interesting things to say, starting with
I develop videogames for a living, but I spent last year really hating videogames. I questioned how it was I could consume 60 hours of ‘content’ for Assassin’s Creed 3 yet feel utterly unsatisfied by my act of consumption. I questioned what it was I had consumed, other than my own time. I questioned what it was I sought from the game in the first place. I questioned the nature of the ‘content’ it claimed to offer me; privately I began to suspect it might not even exist.