Author: Mr Bismarck
August 17, 2011
Splash Damage lead designer Neil Alphonso reflects on Brink. Eurogamer took notes at GDC Europe 2011 as Splash Damage's Neil Alphonso talked Brink. Splash Damage has been very open post launch, talking about what worked, what didn't and what the company learned from the game's development.
February 11, 2011
February 8, 2011
Putting the Hell in Hellgate. A long interview with Bill Roper, former Flagship CEO and developer of Hellgate: London on how things went wrong and what it feels like when the world hates your game.
January 18, 2011
Take a successful franchise. Add money. Go horribly wrong. With a design process described by lead writer Murti Schofield as "slash and patch" this is the story of Lara Croft : The Angel of Darkness.