Author: John Overholt

May 2, 2012

Peak Ore: Minecraft and the urge to acquire

It turns out to be really hard for me to walk by a seam of coal or iron and not mine it, though I have more of each than I’m going to need for some time to come ... This impulse to thrift comes from both early in-game shortage and real-life training. And playing in a world of abundance (which Minecraft is) makes the problem worse in many ways: there are so many opportunities to acquire. There is so much to hoard.

April 21, 2011

The Storm is Coming

The traditional games press is in the process of being starved out of business by the megalith game publishers and one can only conclude that it is in an effort on the part of the major publishers to continue to "control the message" as much and as often as possible. ... The outlets in the middle, where most of the gaming audience currently gets their news and reviews, will be gone.

Is the industry moving to crush independent game reviewing? (via)

February 3, 2011

The Lessons of Minecraft

Minecraft is a game that makes industry heads spin. Its developer is on the way to becoming a superstar, it’s generating huge sales for an indie game, and yet it's the nerdiest game that has been seen for years. Many insiders have quietly concluded that the game is just lucky-- a non-repeating event, a freak of nature.

Minecraft and the Question of Luck by Tadhg Kelly, author of the forthcoming book What Games Are.

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