December 8, 2011
August 31, 2011
Kate (of the excellent but infrequently updated gaming blog Falling Awkwardly) examines the metaphysics of The Elder Scrolls 3: Morrowind as revealed in the copious in-game literature scattered throughout the land of Vvardenfell, and finds parallels between the game's denizens and the game's players: "Breaking the rules is just another way of playing the game. Sometimes the best way. Just ask Vivec, the Thief of The World, the ultimate cheat." [more inside]
August 15, 2011
The Story of Boone Nathan Hardisty played Fallout: New Vegas. One of the courier's companions left a lasting impression on him: "From a simple little scripted story about a broken soldier, a dialogue choice mechanic and that age-old ‘shoot people’ mechanic I have made myself a story of heartbreak, redemption and peace."
July 16, 2011
Chain World -- Religion or Holy War? Jason Rohrer's "Chain World" was the overwhelming audience favorite at the 2011 Game Design Challenge. This year's challenge was Bigger Than Jesus: games as religion. Rohrer's winning creation is a mod of Minecraft that exists on a single USB drive and is to be played by one person at a time who then passes it on to the next player without speaking of the game. The idea is to explore how human actions in a game world accrete into something very like a mythology. At the game's debut, Rohrer handed over the USB, more or less at random, to Jia Ji. He would be Chain World Player Two. And that's where the trouble began.
June 2, 2011
Gender, Myth and Capitalism: An Academic View of Portal 2 A cautionary tale, slathered in semiotic bullshit.
May 14, 2011
April 23, 2011
You knew this was going to happen. "Want You Gone" from Portal 2, performed with Minecraft note blocks.
February 23, 2011
Why do liberals play computer games like conservatives? Monica Potts of The American Prospect seems to have only played two video games. And both made her feel constrained by the system, man. [more inside]