Of particular note may be his examination of the mistakes made over the course of the game — including the claim that “by far the biggest mistake of the ARG was the decision to move up the timeline for the crescendo. We originally scheduled this to start 24 to 36 hours before the imminent 7 am Tuesday launch, but we worried that this would give ARG players in other time zones very little time to participate. So we decided to set the completion threshold much higher so that the crescendo could stretch over multiple days.”
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