Unevenly Distributed

"I would like to try to impart my love for one of the oldest, and most impenetrable, and aesthetically unattractive, and sociopathic and schizophrenic genres of computer game to a reader who will doubtlessly hate it for all of those exact reasons. I’m talking about rogue-likes..."

  1. I love rogue-likes too. They’re inherently made up of elements that on their own don’t sound appealing at all, you’re expected to lose, the random nature of levels generally are stacked against you, and yet going in without expecting to make it to the end makes it fun to me. I usually laugh at what outrageous scenario did me in rather than get frustrated. Being given different challenges each play keeps it interesting far longer than a game of this nature normally would.

    I also agree with the author that Stone Soup’s Dungeon Crawl is one of the fairest rouge-likes I’ve played. Rarely do I die in that game where I don’t see the alternative decision that I was supposed to make to survive.

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