1. There’s a weird dissonance between that Gamesutra article and the dev diary. The folks in the dev diary keep talking about ‘blending the lines between single and multiplayer,’ but the same people quoted in the article outright say, for example, that “this is a multiplayer game.” It does sound like there’s some blending of ideas (having cutscenes bookend MP matches), but the stated examples all seem to mostly fall on the multiplayer side. The single player as described is…well, I’m not seeing how it’s all that different from anything that’s been done before. Left 4 Dead (1&2), which they cite as an influence, did this years ago without much fanfare. You can play through a map with bots, which seems to be all that Brink is offering single-player wise. I’m not saying it’s not nice that you can do that in Brink, but it feels like their public-facing marketing is screaming ‘omg innovative’ when that’s not (in this particular aspect) actually case.

  2. You can play through a map with bots, which seems to be all that Brink is offering single-player wise. I’m not saying it’s not nice that you can do that in Brink, but it feels like their public-facing marketing is screaming ‘omg innovative’ when that’s not (in this particular aspect) actually case.

    One thing they have (I think) is that you can get character progression unlocks (a la COD multi) in single player and they will carry over to multi. Not really hugely groundbreaking or anything, but I think it’s somewhat new. I did wonder when I had a borrowed copy of COD2 why they didn’t allow that. It seems like an easy way to level the playing field a bit for players who joined the game late (getting pwned in multi because everyone else has high level gear? you can catch up by playing sp or grinding bots before facing multi if you like).

  3. juv3nal said :

    One thing they have (I think) is that you can get character progression unlocks (a la COD multi) in single player and they will carry over to multi.

    Oh! I hadn’t caught that — that is rather a good idea. I’m not terribly enamored of progression unlock systems in general (especially as implemented in COD), but as long as that’s the system then letting people unlock from all playing is excellent.

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