The man who killed Starsiege Tribes

Interview: The man who killed Starsiege:Tribes (Part 1) "How did a six-year-old, critically-acclaimed game franchise die and why has it been so hard to revive? Who and what killed it? Chris Mahnken, the producer for Tribes: Vengeance, tells us about the events that 'killed' the franchise's hopeful revival and its final installment released in 2004."

  1. It’s a shame that typical corporate idiocy screwed this franchise over so much. I never owned any of the Tribes games, but I played one of them a few times with friends at LAN parties, and enjoyed it, so it’s interesting to see what happened with the franchise. At least the silver lining (from Part 2) is that someone new has the franchise now. I hope that they’re able to make some quality games with it.

  2. I picked up a copy of the FIRST Tribes from a game store going out of business in, oh, 2005 — seven years after it came out, and having never played it before. At that point there was still a decently large group of people playing online and the gameplay didn’t feel dated. There were problems with the sequels, but an inherent problem in following up on the first game was that it was so good to begin with – other than graphically, I’m not sure there was anything that actually needed improving (although that could just be nostalgia).

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