A common problem in game design is that of the difficulty curve. Ideally, the game gets harder as it progresses so that it keeps providing a challenge to the player. However, this is often not the case; as you progress through the game, you unlock more powers/abilities/weapons/etc., making the endgame comparatively trivial. Yahtzee, after considering this problem, came up with an interesting solution.
What’s All This Then?
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