1. Loving the low-res style, need to get this.

  2. Oh, that looks like fun.

  3. I quite liked the demo…but I’m not sure if I’m quite ready to spend $15 on the full product. Maybe I’ll be more inclined to shell out if/when the game comes to Steam (something that’s apparently in the works, though far from guaranteed). Knowing the total playtime would be helpful, too. I can’t seem to find that info in any of the previews/reviews.

  4. As gamers get older this type of retro gaming should become more common. after all, what’s $15 when you get the chance to relive childhood memories you never had.

  5. But I’m not sure that gaming nostalgia is what’s driving developers here. I think it’s more a recognition that a great game isn’t all about showcasing or leveraging the latest technology. A simpler, less graphically OMG game is a helluva lot cheaper, can reach a wider audience, and can be just as fun as the latest blockbuster game from one of the big publishers.

  6. rebellion said : But I’m not sure that gaming nostalgia is what’s driving developers here. I think it’s more a recognition that a great game isn’t all about showcasing or leveraging the latest technology

    Yes, this. There’s also a synergy to be had — using modern tools to build off of older-style games leaves a lot of room for tweaking, polishing, and innovating. This is especially true of text-based Interaction Fiction: look at the plethora of free games that have come out in the last year alone, let alone the last decade or so. The quality of work being done easily equals many of the older professional games in the genre. I’m curious if we’re starting to see the same thing with point-and-click games too — witness also the various King’s Quest updates/remakes.

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