I eat some more prawns and take an enema.

The rebels reward me for my work by giving me a jeep, armed with a mounted gun that I can control remotely with my mind. I celebrate my new jeep by accidentally driving it into the sea. Well, you win some, you lose some. I eat some more prawns and take an enema. 24 Hours in White Gold, by Rock Paper Shotgun's Quintin Smith.

  1. I think it’s great when games allow you to pull off this level of self-created narrative, especially to the point where randomness creates incredible nonscripted events. The others that I can think of are Far Cry 2 (Permanent Death, a study in video game mortality as a blogger plays through with the added restriction that if his character dies, he dies for good), Minecraft (PC Gamer’s The Minecraft Experiment with a similar premise to Perm. Death; Rock Paper Shotgun’s Mine the Gap)

  2. Man, if we’re gonna talk externally imposed narratives, there is no greater achievement than the Elder Scrolls IV quest-for-aheroics blog Living In Oblivion.

  3. cortex said :
    Man, if we’re gonna talk externally imposed narratives, there is no greater achievement than the Elder Scrolls IV quest-for-aheroics blog Living In Oblivion.  

    Oooh forgot about that one, not being much of an Elder Scrolls player.

  4. Oh man, this was great. I have a chest infection right now and the article made me collapse into a wheezing/laughing/coughing fit no less than four times. I eat a pineapple.

  5. Hell, for that matter but in a far more straight-faced tone, I got fourteen entries into an X-Com playthrough written up from the imagined perspective of whoever had to actually run that weirdly under-funded agency: X-Com Director’s Log.

  6. Further proof that RPS is basically a concentration of the best PC games writing on the web.

  7. I will continue to mention Tom Francis’ two Galactic Civilizations II diaries [one] [two]. If you haven’t read them before, they’re well worth your time.

  8. jauntyfedora said : The others that I can think of are Far Cry 2…

    I love that a game that many people didn’t pay any mind at all when it came out is still referenced a few years later. Cause it’s awesome.

  9. I enjoyed this, but wish it had had the benefit of a proofreader instead of just a run through a spellchecker. “Daring-do”? Gah.

    (And Far Cry 2 was SO CLOSE to being such a great game. The environment was incredible, the shooting was tight and felt appropriately hefty, even the way you had to use your hands to look at your map was innovative and immersive. But then you’d get a mission that required driving to the far corner of the map and you’d IMMEDIATELY be set upon by enemies who’d relentlessly pursue you into ANOTHER nest of enemies… And then the fact that everyone in the game was a completely amoral scumbag in whom I had no interest in helping… Which I get was kinda the point of a shooter set in modern Africa, but whatevs…)

  10. BitterOldPunk said :
    And then the fact that everyone in the game was a completely amoral scumbag in whom I had no interest in helping… Which I get was kinda the point of a shooter set in modern Africa, but whatevs…)

    At least these guys were transparently amoral. The worst is when you can tell your character is getting duped by some villain into doing his bidding. Usually when I run into a situation where I don’t like how my character would act, I “solve” it by not playing the game anymore. Incidentally I don’t think I’d get very far into Modern Warfare 2.

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