1. It’s an interesting notion that even a detail as small as the way key-codes are handled could have such a big impact on the feeling of agency and consequently on immersion.

    Something that occurs to me but which is only hinted at in the article is the way the game’s control system interacts with those sorts of details. For example, in DX1, the player had a notepad in which he/she could write anything at all at any time, and the notes would persist for the entire game. Key-codes and other facts of import could be doled out in several different ways (through datacubes, e-mails, and face-to-face conversations), and sometimes weren’t automatically added to the notepad. The player had to remember to write things down so he wouldn’t forget. The notepad and the detailed interactions that surrounded it were only possible because as a PC game, DX was certain to have a keyboard attached.

    I used to pooh-pooh the notion of “consolization,” the idea that a game playable on a console had to be simplified and less satisfying than it might be on the PC alone. Now I wonder, though.

  2. I jumped into DX2 at some point last year I think, and was sort of relieved to find it not Crushingly Asstastic considering what a poor reputation the thing has, but, yeah, it also just wasn’t keeping me attentive. I put it down at some point not with any malice but just a desire to do something else and Probably Get Back To It, but never did. Which was certainly a contrast to the DX experience.

Sorry, comments are closed for this post.

Spacechimp thinks you might also like...

Skip to toolbar

What Is Gamefilter?

Gamefilter is a community weblog based in spirit and intent on the great work of Matt Haughey and his staff at Metafilter. It's all about sharing links to interesting stuff on the web, but with a narrower focus on gaming-related links -- good stuff that other people might not have already seen -- and talking about them.

Anyone can join for the low low price of zero dollars, and once you're a member, you have the senses-shattering power to post new stuff right from the front end of the site, and talk about that stuff in the comment threads. You don't need an account to read GFi, but as well as giving you The Power To Post, membership also lets you

  • Thank and Favorite all the goodness
  • Build a profile page with all your stuff in one convenient place
  • Send private messages and friend/follow your favorite GFites and their unstoppable Gfiltering style
  • Feel the warm glow of satisfaction in helping grow the community
  • Do all sorts of other neat things, both now and coming in the future!

Gamefilter is part of the growing MefightClub Network of sites, including our forum home, MefightClub itself, FullGlassEmptyClip, our group blog, and Ludic Research Labs, who are a bunch of bastards.

Your genial host is stavrosthewonderchicken, the miraculous poultry who built and administers the MFC Network sites, and a bunch of other web stuff as well. He has a minor addiction to building websites. He loves you all.