Fairness, Tactics And The Poirot Of Esports

Rat Dota "Two digital wizards punching each other in the face has a directness which gets translated as honesty. One digital wizard commandeering a bunch of tree people to smack a building then scarpering before the other digital wizards show up to deliver the aforementioned face-punching is an indirect encounter. It tends to get translated as sneaky or less honest. It gets the ‘rat’ label."

Small article that ponders if there is a right way to play and why a defensive or less flashy style is sometimes considered anti-play or unsporting. Near the end of the article is a video of a very protracted game illustrating the style (almost 2 hours long all told, Alliance versus Cloud 9 (C9)) with C9 getting more kills but Alliance constantly nibbling on towers and building and exchanging life for killed structures.

  1. I don’t play Dota, so I have a hard time following the actual mechanics of the game as talked about, but it appears that the playstyle revolves around focusing on victory conditions, and not taking on expensive stand-up fights from a losing position. Misdirection, hiding strengths, presenting weaknesses, fighting on terms that ensure victory and avoiding battles that will result in loss are all valid techniques in warfare. I’m well familiar with “gamey” styles of play, that take advantage of the computer’s weaknesses or exploit external information, and this does not look like that.

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