1. In other news, at some point Notch left his other project, 0x10c. Now it’s being developed by the community.

  2. I didn’t know it had been picked up by the community. If I remember correctly, he said he just couldn’t figure out how to make it actually fun, so he was shelving it. I wonder if dev-by-committee is going to be able to zero in on that any better…

  3. This is a neat take on a clicker. It sort of elides the time and effort which would normally be a major constraint — your resources are entirely based on selections, and items like “you need to play” and “you need to go to work” can run concurrently rather than being mutually exclusive. You do not choose between so much as try to keep the clicks going quickly and in the right order (avoiding certain expensive items until the correct time).

    It does get a bit overwhelming quickly, which seems like the point.

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