1. That was a great read, and I do agree with their assessment of SWTOR, which I played for a couple of months. The class missions are great, and the cutscenes/dialogue really shines. And as soon as you’re out of there, you’re off to kill X monsters. Some missions dress the “kill X Monsters” goal up enough that it flows fairly well, but it does start to get repetitive. And that’s why, at mid-game when the cutscenes started to have a bit more grinding between them, and the various planet quest cutscenes got thinner and thinner, I started losing interest in the game.

    I’d be really interested to go back to SWTOR if they could implement some way to update the general world areas like this article describes WoW as doing, because that does sound interesting. Heck, Final Fantasy 14 (of all games) had something kind of like that, with monsters/objectives that only were visible to people who were on that quest. (Once you started fighting them, they became visible to everyone, so you wouldn’t look like a crazy person stabbing the air, though) But that’d be neat to see in SWTOR. For the mission that the author mentions about people being in cages, you could see the cages as open/empty, unless you were on the quest, and then you’d see the people in them and would be able to interact with them.

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