0x10c: Mojang’s Minecraft Followup

"Hi, I'm Notch, and this is my new game. It's going to be a space game, and it's quite ambitious!" The game will be an MMO -- possibly with monthly fees -- and include "a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish."

Bullet point list of things they want to include:

Hard science fiction.
Lots of engineering.
Fully working computer system.
Space battles against the AI or other players.
Abandoned ships full of loot.
Duct tape!
Seamlessly landing on planets.
Advanced economy system.
Random encounters.
Mining, trading, and looting.
Single and multi player connected via the multiverse.

  1. Overheard on the internets, which made me laugh: “16bit computer in 0x10c sounds cool, but the bullet point “real game features” leave[s] me skeptical. Can Mojang do that sort of game design?”

    This sounds neat, but I remember almost signing up for Minecraft in its first few months of Beta but deciding I’d rather wait until the adventure stuff got worked in. I guess I was lucky in a way, because by the time the Adventure Update was released a couple years or so later it was clear what a massive time-sync Minecraft was for everyone. (I’m likewise probably lucky MMOs didn’t exist when I was a teenager.)

    But this does sound super neat. (But was the Minecraft Adventure Update even really all that gamey in the end? If one had little interest in building or socializing, would the Adventure feel like a complete single-player experience?)

  2. Wait wait wait.

    Notch is making a Freelancer/Escape Velocity/EVE Online kind of game?


    Although I’m turned off by the prospect of “lots of engineering” and “program your own computer!” I’d really rather just fuck around and find lucrative trade routes, thanks.

  3. I am super excited for the idea of this.

  4. I like the idea of having an in-game computer that’s programmable at a low level. It’s probably going to appeal to more people than building a redstone computer in Minecraft (where I have taken a break from constructing one because it’s so difficult and time-consuming).

    I wonder if it’s going to appeal to enough people to make the game a success, though? On the one hand, I remember how in the 8-bit home computer days, most of my friends had one of those easy-to-program machines, and yet most of them never tried any programming.

    On the other hand, from long involvement in a not very well known text-based multi-player game involving spaceships, and commerce, there were a fair number of people who wanted to automate gameplay in various ways external to the game itself. So providing a way to do this inside the game could be pretty popular. Especially if a few good programmers can share their code with other players.

  5. I’m not so sure that Notch cares all that much about it being a success, at least in terms of sales, as he sits like Alice’s Caterpillar atop his massive mound of dollars. I think maybe (as usual) he just wants to make something that amuses him, and more power to him.

    For my part, I love the idea of this, but if it requires Much Brain Power, that’s not my personal gaming sweet spot. Still, I’m keen to see where it goes.

  6. One thing that occurred to me pretty early on with the computer thing is that, yeah, a lot of otherwise interested players may not ever want to touch trying to program their in-game CPU with a ten foot assembler, but that’s not a problem: hacker culture meets user culture, the folks who feel like showing off clever code tricks create a market place of ready-to-roll routine that less programmatically-inclined players can just install and run.

    You could end up with whole competing on-board OS suites. Unix War Two Billion AD.

    And just think of the trojans! The bad payloads designed to turn a sucker warez kid’s ship into a floating invitation to raiding! “Oh, yeah, this new weapons program is great, it’ll change your whole game man!”

  7. For the record, I feel a little bad about the snark in my comment above (and misspelling ‘time-sink,’ but my job means I’m talking about sync much more often than sinks, I guess). More likely than not I’ll probably end up appreciating this one from afar again, but, like with Minecraft, I do expect to appreciate it.

  8. cortex said : And just think of the trojans! The bad payloads designed to turn a sucker warez kid’s ship into a floating invitation to raiding! “Oh, yeah, this new weapons program is great, it’ll change your whole game man!”

    I know if I was writing code for this thing, I would certainly try to have it detect if the player is attacking me, and if so, shut down their ship as completely and difficult-to-start-up-again-edly (yes, that is a real word) as possible.

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