1. It’d have to break a pretty long movie tie-in streak of suck — coincidentally my new band name — but I’m all for streakbreaking if it means good games.

  2. I read the theory somewhere that one of the reasons that games based on movies have a hard time succeeding is that you’re introducing another point of potential failure into the mix. If a game is poorly designed, that hurts its sales, because no one wants to play it, no matter how good the movie was. (See: E.T. for the Atari.) If a game is based on a movie that sucked, that also hurts its sales. I mean, would you want to buy a “Catwoman: The Movie” game, even if you heard that it had really solid gameplay?

  3. Oh, that’s interesting, because I thought the general sense was the opposite: that movie tie-in games, at least for family-friendly movies, consistently sell well enough to make a profit despite their gameplay being pretty terrible and derivative. (I’m thinking of console platformers from the late-80s/early-90s.)

    But I could see how that pattern might just not hold at all in a world of sub-$15 downloadable games, 99c phone games, and free flash tie-ins.

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