1. Like with the gamification/games-can-do-anything stuff, I like the idea of this but what’s been implemented so far (at least in the platformer work) isn’t very reassuring as to the potential of the whole endeavor.

    This quote from late in the academic paper on the platformer/metroidvania work seems more than a bit disingenuous:

    In a creative task such as game design, the ability to create novelty is crucial, and ACCME does not appear capable of this in its current state.

    Perhaps the Arcade work is more satisfying, but the platformer work looks completely superficial. As far as I can tell, the machine is not iterating through game types at all, but rather is taking the simple (and quite restrictive) ruleset its been given and is iterating through what amounts to level layout plus a few variables about how many enemies walk back and forth vs. fly back and forth vs. stand in place and how often they shoot at you. It’s definitely not doing any invention beyond the two power-ups types that have been pre-selected (and hard-coded) by the human researchers (jump height boost and remove ice blocks from the level). I can’t imagine what was learned from all this work that wasn’t far, far superseded by Spelunky’s procedural generation algorithms.

    The earlier Arcade work shows more promise because the machine there appears to be iterating through completely different rule-sets, primarily by varying what gets triggered by a collision between each combination of colored squares. There it’s neat that Pac-Man was recreated from such an abstract starting point.

Sorry, comments are closed for this post.

Spacechimp thinks you might also like...

Skip to toolbar

What Is Gamefilter?

Gamefilter is a community weblog based in spirit and intent on the great work of Matt Haughey and his staff at Metafilter. It's all about sharing links to interesting stuff on the web, but with a narrower focus on gaming-related links -- good stuff that other people might not have already seen -- and talking about them.

Anyone can join for the low low price of zero dollars, and once you're a member, you have the senses-shattering power to post new stuff right from the front end of the site, and talk about that stuff in the comment threads. You don't need an account to read GFi, but as well as giving you The Power To Post, membership also lets you

  • Thank and Favorite all the goodness
  • Build a profile page with all your stuff in one convenient place
  • Send private messages and friend/follow your favorite GFites and their unstoppable Gfiltering style
  • Feel the warm glow of satisfaction in helping grow the community
  • Do all sorts of other neat things, both now and coming in the future!

Gamefilter is part of the growing MefightClub Network of sites, including our forum home, MefightClub itself, FullGlassEmptyClip, our group blog, and Ludic Research Labs, who are a bunch of bastards.

Your genial host is stavrosthewonderchicken, the miraculous poultry who built and administers the MFC Network sites, and a bunch of other web stuff as well. He has a minor addiction to building websites. He loves you all.