"The Gamification of Death": Michael Abbot (Brainy Gamer) provides a write-up of Margaret Robertson's Game Developers Conference talk. Previously a strident evangelist for the unlimited potential of games, her tone this year was more tempered: She and her company had been tasked with making a game to accompany a documentary about a woman whose death in her apartment went unnoticed for three years (with the TV on the whole time). This proved to be rather difficult.
The subtitle of her talk was “How the Hardest Game Design Challenge Ever Demonstrates the Limits of Gaming.” That detail about the TV being on makes for a whole bunch of possibilities, but none of them would be quite tasteful enough, I suppose. I wonder if the problem isn’t that games can’t deal with a death like this, but rather that games being made in the service of something else, in this case a movie (and its marketing?), are pretty hamstrung from the get go.