Miniature Indie Scandal: Independent Games Festival finalists were announced today. This year the iPhone submissions used "TestFlight," a distribution system for unreleased mobile applications. One of the unintended consequences was that developers could see data about how the judges played their games, and for at least one hopeful group (see link above), out of the eight judges assigned to them it appears one never installed the game and two installed but never launched it, this despite the $95 submission fee they felt should have guaranteed a fair look. Brandon Boyer, IGF chairman (formerly of OffWorld; soon: VenusPatrol) responds at length in the comments
Note: I’m pretty sure that while the complainant’s website describes their submitted game as an an unfinished iphone port of SkySoft’s 1992 lost Gameboy classic, this is just a bit of Gothic-style metatextual play and theirs is actually an original game (though indeed not yet released to the public).
Also note: I have no dog in this fight except for strongly sympathizing with Stephen Orlando (of the one-man Robit Studios) for his truly outstanding Treasure Adventure Game getting shut out of all categories. (He also shows up in the comments section <a href="here.)