How ScummVM’s unpaid coders kept adventure gaming alive
Maniac Tentacle Mindbenders: How ScummVM's unpaid coders kept adventure gaming alive. "ScummVM was born on September 17, 2001, at 5:57pm GMT+1. The program was meant as an interpreter that could play classic LucasArts point-and-click adventure games such as Monkey Island, Sam & Max Hit the Road, and Day of the Tentacle in a virtual machine (VM)."
Sam and Max and Monkey Island live on, of course, in the new adventures by Telltale Games.
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Whoa, I had no idea ScummVM’s scope had gotten so broad. I love these in-depth-history-of-a-niche-scene articles. Thanks!